add004basic

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 PM

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MR. IBZS II

Alright, I tried to use Chotto-Komaru's Fox, and he's crashing with this:

Library error message: Died parsing command = "?T?}?[?\???g?a")

Error detected.

Undefined command label: "command".
If not misspelling in CNS, check CMD
Error parsing trigger1, 1
Error parsing [State 1005, ?X?e?[?g?I?X]
Error in [Statedef 1005]
Error in add004basic.reb1:6406
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/Fox Mccloud/Fox Mccloud.def
Error while precaching
Undefined command label: "command".
If not misspelling in CNS, check CMD
Error parsing trigger1, 1
Error parsing [State 1005, ?X?e?[?g?I?X]
Error in [Statedef 1005]
Error in add004basic.reb1:6406
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/Fox Mccloud/Fox Mccloud.def
Error while precaching
Undefined command label: "command".
If not misspelling in CNS, check CMD
Error parsing trigger1, 1
Error parsing [State 1005, ?X?e?[?g?I?X]
Error in [Statedef 1005]
Error in add004basic.reb1:6406
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/Fox Mccloud/Fox Mccloud.def
Error loading p2

You might assume it's because his attack names are in Japanese in his .cmd. However, 119-way's KOF Mario and a few other characters work, and their attacks are in a different language. My computer has the Japanese language pack already loaded in and that other stuff, so how can I solve this?

-Ash-

#581
Any of you guys know how to disable the strikers when changing characters?

Edit: Now that i'm here and the thread is kinda quiet for a while, let me ask a few more things(again).

Its possible to use custom ports without editing every char air file? like, make add004 defaultly read the custom ports into the chars.

I want all chars to use add004 hitsparks and hitsounds instead of their own, can i do this?

Some characters doesn't have assist move, they just jump on screen and back, others doesn't do anything at all, is this fixable?
Lasagna

MR. IBZS II

That last issue is because of the current state Add004 tag-in assists are. I think it currently uses State 1000, a normal Ryu's Light Punch Hadouken. You can change the state in the common1.cns of the lifebars.

-Ash-

Yeah, but will not this affect all the chars? i just want to fix the ones who haven't assist move and let the rest untouched.
Lasagna

MR. IBZS II

The common1 state affects all. There's a fix to do it to individual characters a page or two back, I haven't tried it, though.

-Ash-



I'm having this problem when playing 3vs3 tag in some stages, the camera stays like this, how do i fix this? using 1.0 btw.
Lasagna

MR. IBZS II

Slow Camera is doing that to me on some stages, too...

Also, some characters who have strikers, like Chunky's Paper Mario edit and this one Sonic I have, you can't summon their strikers. Other characters, like Madoldcrow's SpongeBob can summon strikers fine. Anyone know what's causing that and how I can fix it?

YugaCurry

#587
Update 22/06/16

Just Defend and Block are no longer spammed and they don't give back health like before. Awesome.

xcheatdeath

Can any one tell me how to disable these things?


lui

the strikers? i think they're exclusive to the babel sword style bars, try using the svc style bars

PeXXeR

#590
I really wanna use this, but it sounds complicated as all fuck to me..
Also are there bugs with specific chars ? do they all work ?
Also does it work with the Legacy screenpack ?

Negi Springfield

Quote from: PeXXeR on June 22, 2016, 10:51:17 PM
I really wanna use this, but it sounds complicated as all fuck to me..
Also are there bugs with specific chars ? do they all work ?
Also does it work with the Legacy screenpack ?

Going to be flat out honest with you, the batch conversion program works like a charm but it simply breaks some characters. Those characters are few and far between but it's a reality that needs to be addressed. Besides that it's pretty great although the one I used the most got changed rececently to include an -ism style that the full game is based around and eh.. it doesn't work well with a causal Mugen so personally i'd stick with the SVC version if I were you. It has none of those features and like the post above you said, the AI spamming "Just Defend" got removed so it's perfectly usable now.

MR. IBZS II

Quote from: PeXXeR link=topic=160242.msg2260160#msg2260160 d=1466628677
I really wanna use this, but it sounds complicated as all fuck to me..
Also are there bugs with specific chars ? do they all work ?
Also does it work with the Legacy screenpack ?

Screenpacks don't really change a thing on how Add004 works. The WHOLE system is just lifebars. The Add004pie.exe handles all the hard stuff for you, just be careful when you switch screenpacks...

As said before, very few characters WILL break completely, a little more have slight bugs, like not spawning helpers, some won't really be affected. It seems like it doesn't work with characters who's .cmd names are in different languages.

It comes with 3 bars: Add004, Babel Sword, and SvC Chaos themed bars, complete with the double layer health. Add004 got changed in an recent update that has "Grooves" depending on which palette you select on the character. First set is C Groove, second set is K Groove, and third set is EX Groove.

With Babel Sword, various Capcom/SNK characters will jump into the fight with your teammate whenever you switch, which takes power. They mainly serve as the attack a character does when they tag in like in the MvC games, to make tagging in safer. I think there's a way to change the characters, but I don't know...

With SvC, all it really changes is a universal Just Defend system. It was SUPER annoying with the ability to sit there and overuse it, but that got fixed now...

As said before, the hardest part is done by that Add004pie.exe. There's a little bit of optional codes you can add to change the character's assist attack, but it's mainly for if the character just stands there or taunts or something silly for an assist.

PeXXeR

Thanks for all the info MR. IBZS II, I will try it on a fresh mugen and see what I can do and if I like it, thanks agian.

Bullfrog

Quote from: Taybear on June 22, 2016, 07:24:04 PM
Can any one tell me how to disable these things?
Spoiler (click to show)



Try checking if there isn't a switch to turn on/off strikers inside the common1 of the lifebar that you are using

YugaCurry

#595
Quote from: Bullfrog on June 23, 2016, 01:32:33 AM
Quote from: Taybear on June 22, 2016, 07:24:04 PM
Can any one tell me how to disable these things?
Spoiler (click to show)



Try checking if there isn't a switch to turn on/off strikers inside the common1 of the lifebar that you are using

There's a special tag team option. Turning that off might solve it.
As for bugs,  the only thing that actually bothers me is that some character intros break such as gokuZ2 (riding in on shenron)  and shredder by Dcat(boring/ tunneling pod intro) .

Shiyo Kakuge

...Thank you guys!!!

about camera bug

-in your stage def
[Camera]
  floortension=150 ;;<< add this line or mod value

or

-in common1.cns
[statedef 90900]
  ;>>sys::camera::set
  ;--- bind helper(me) to players position

   "y= (playerid(var(15)),screenpos y-screenpos y-const240p(50) )/20.0  ;;<- speed"
     to
   "y= (playerid(var(15)),screenpos y-screenpos y )/20.0  ;;<- speed"


please try to change the value ("150" or "50") as you wish.

YugaCurry

Ah, Tatsu himself. Well, for stages I've mostly been using the settings present in your stages which includes the floor tension. Thank you for the tip though.

Flowrellik

I just hope he can be more active around the MFG community. I believe he can be a great inspiration to new mugen creators and existing :D

YugaCurry

Quote from: Flowrellik on June 23, 2016, 03:38:12 PM
I just hope he can be more active around the MFG community. I believe he can be a great inspiration to new mugen creators and existing :D

He is obviously very aware of the discussions we have regarding his releases and hence switched links to recent ones and posted here to sort out bugs as well.