add004basic

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 PM

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Koopa901

ok how do you disable the helpers and where do i go to change the assist value.....i wanna use 1450 instead of 1000

YugaCurry

The common1.cns for the updated add004 patch has new Blocking/ Just Defended commands that are spammed a lot by the AI and the lifeadd makes this cheap in a way too. That being said, is there any way to disable it without breaking the system or at least tone down the amount these commands are used by the AI? 

-Ash-

#462
Woah, i didn't knew that add004 has Just Defended system now, it's just for the AI tho? i hadn't noticed that.

Edit: Just tested, cool addition, but the AI here doesn't spam this command tho
Lasagna

YugaCurry

Quote from: -Ash- on March 27, 2016, 03:51:55 PM
Woah, i didn't knew that add004 has Just Defended system now, it's just for the AI tho? i hadn't noticed that.

Edit: Just tested, cool addition, but the AI here doesn't spam this command tho

Play an arcade run and see for yourself. Not Vs.

-Ash-

Yeah you're right, but the JD is disabled on tag mode, if you want to avoid this pain, i recommend you start using it lol.
Lasagna

MR. IBZS II

Just Defending has been in for a while. The outdated Add004 I have has it, and for some reason, some characters I have just spam it to high heaven, so I can't say I'm a fan... I know how to disable it, though.

-Ash-

Do you know why JD only works in solo mode?
Lasagna

YugaCurry

Quote from: MR. IBZS II on March 27, 2016, 11:28:25 PM
Just Defending has been in for a while. The outdated Add004 I have has it, and for some reason, some characters I have just spam it to high heaven, so I can't say I'm a fan... I know how to disable it, though.

Please share your knowledge on how to disable it because it's really turning me off add004.

Flowrellik

Same here plz, or at best tell me how to at least make it less...spammy.

MR. IBZS II

*Checks common1 to try and get rid of it*

Oh, man... I guess you really can't turn that thing off, then... I could've SWORN it was in the common1... Whoops...  :mmg:  :-[

YugaCurry

Quote from: MR. IBZS II on March 28, 2016, 08:19:01 AM
*Checks common1 to try and get rid of it*

Oh, man... I guess you really can't turn that thing off, then... I could've SWORN it was in the common1... Whoops...  :mmg:  :-[

  --; So I guess, if Tatsu checks this space, he may take notice or we'll just have to live with it until then.

lui

you might just have to play with tag-team mode only then, because from what i played before it only activates on tag and only on the svc bars, unless he added them on the other 2 as well

YugaCurry

Quote from: walruslui on March 28, 2016, 08:31:30 AM
you might just have to play with tag-team mode only then, because from what i played before it only activates on tag and only on the svc bars, unless he added them on the other 2 as well

He's added them on all of the bars now and it activates in single player too. Haven't tried them in tag because I don't like tag much. Will give it a whirl.

lui

whoops i meant the tag only activates in single mode only, it never appeared in tag-team when i played with it

-Ash-

Now i'm thinking, now that we already have JD on add004, its possible to see something like a KoF MAX mode on add004 in the future?
Lasagna

Flowrellik

hmmm. something like that may come in handy. I was gonna say Custom combo but I think with what we got so far with tatsu's characters that KOF Chain combos are pretty good (Make chain combos just a certain character special). Would also be beneficial if there would be an option for EX-attacks. From what I've seen, Tatsu did his lvl 1 attacks as a sort of EX attack using lvl 1 supers, then lvl 2 supers would be the main supers, then lvl 3 would be the HDSM.

MR. IBZS II

A universal Custom Combo styled mechanic would be AWESOME. I feel EX Mode wouldn't work out so well with most characters in my roster, though... That would be cool, too.

YugaCurry

So disabling the blocking/ Just Defended was simple.

In the add004pie notepad file disable this:

;sys::-2::bk/jd_system ; ブロキング/ジャストD
[state 0]
   type=hitoverride
   trigger1=(numprojid(195502)||numprojid(195503)) && !ishelper && roundstate=2 && alive && (ctrl || stateno=52)
   attr=sca,na,sa,ha,np,sp,hp
   stateno=195500
   time=1
   ignorehitpause=1

and then patch your characters. If you've already patched them, then edit their cns to disable this. It won't JD in single player mode now.

-Ash-

Do you know if its possible to enable for the others modes?
Lasagna

YugaCurry

Quote from: -Ash- on March 29, 2016, 06:53:32 PM
Do you know if its possible to enable for the others modes?

I haven't checked but I'll take a look for a possibility.