adding all POTS Slashes to a character

Started by Momotaro, May 22, 2021, 06:30:21 PM

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Momotaro

Hi,
I'm getting some headache trying to figure how to import slashes effects for a POTS like character.

Some informations.
This is for my POTS type Kotaro.
She need normal/special/Hyper slashes.
The base is JMorphman's Benimaru. (no slashes included)

1-Is there a base + method to add it (sprites + sounds + code + air/anim) in a simple way ?
particularly about the code part... To avoid conflicts. and having it to work.

2-Also, is there a suggestion of base (template or character) I can use for these material, using the same animation numbers as JMorphman uses

I still have my basic mugen coding skills, but this POTS mechanics is making me crazy.
Thanks for any help.

VictorCYBR

Well, I remember we taught you how to import sprites with fighter factory, you can import all sparks at once with that. For characters, you can import them from Karma's Haohmaru or Fausto's Vega, I'm not sure if they use the same animation numbers though, Karma probably uses. For the code, copy pasting them into your helpers should do fine. What exactly are you having trouble with?

Momotaro

#2
Quote from: DS on May 22, 2021, 06:41:14 PM
Well, I remember we taught you how to import sprites with fighter factory, you can import all sparks at once with that. For characters, you can import them from Karma's Haohmaru or Fausto's Vega, I'm not sure if they use the same animation numbers though, Karma probably uses. For the code, copy pasting them into your helpers should do fine. What exactly are you having trouble with?

Thanks
Yes, for the sprites part + animation part, I can handle it.

The problem is about code. My try was with Karma's Haohmaru (I also had Fausto's Vega in mind)
I first try to understand how the sparks + sound works before to make any decisive change in my project.

EDIT (it was R@ce version, I will check Karma's version)

So, after checking Haohmaru, I can see some state numbers are already used in JM's Benimaru. (but different anim numbers - this part is ok)

I have no idea how to name the sounds and how the code of sparks system go to find them.
Not checked this : but I think they use already existing numbers too. So I have to know where is the code that check sounds numbers.

(I hope my broken english is not a problem, talking about something I don't understand in a language not mine make things even harder ^^; )

Momotaro

#3
Update.

I added all the sprites and animations needed (mostly blood) because it figure that Benimaru already the slash sprites.

I copy pasted the sparks code from Haoh's helpers cns.

Blood sparks works.
It's just an extra helper code in the attack itself = not hard to activate.

But
I'm not sure how to test the slash sparks.
I have no idea how to tell mugen to use these new sparks for my normal attacks (as an exemple)


Ok I think I understood this part too.
Still making some tests to be sure.

EDIT : problem fixed.
I imported the sparks and it worked.
Thanks for the help.