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AI problems

Started by Robotnik's EggRobo, January 13, 2008, 10:13:03 PM

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Robotnik's EggRobo

I have a character of my own. But there's just one problem, I can't make it hard enough. I tried everything. But the two things that I want are:

Hard AI (Not cheap)

I have about 43 AI commands, but I still need help. Yes, I added the VarSet at the top of Statedef -1. I created AI Routines, and yeah, it's just not good enough. Is there something that I'm missing?

Bastard Mami

there are two things, ai activation and the ai code, first things first, is your ai activating properly?

Robotnik's EggRobo


Cyanide

Well, lets have a rundown on why it's not hard enough. There's a lot you can do to make something harder if you really want to be lame. Getting it to be hard without being lame will require full use of everything.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Bastard Mami


Robotnik's EggRobo

I do know, but I'm using Winane's AI. I did everything right and all. But there's a code I need for comboing, and I don't know how to code that.

Cyanide

trigger1 = movecontact && stateno = blah is all you need for comboing in the simplest form. I'm amazed you managed an AI routine at all without knowing this.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Robotnik's EggRobo

Quote from: [C]yanide on January 18, 2008, 03:40:00 AM
trigger1 = movecontact && stateno = blah is all you need for comboing in the simplest form. I'm amazed you managed an AI routine at all without knowing this.
Thanks! I'll use this.