YesNoOk
avatar

Akuma + All Chars Update (Read 108906 times)

Started by DivineWolf, April 26, 2016, 05:50:13 pm
Share this topic:
Re: Akuma + All Chars Update
#21  April 29, 2016, 05:43:08 am
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20


Did a special showcase of your stuff DW cause is well-deserved.
Nice Akuma and awesome updates man, you did it again! :)
Re: Akuma + All Chars Update
#22  April 29, 2016, 11:05:00 am
  • ****
  • Was it something I said?
Fixed. Forgot about the Kanji appearing no matter what. D=

As for the pals, sure. Send them to me, post them here, w/e, and I'll replace them. Thanks for the feedback.

No problem. Here are the palettes:

Spoiler: SFIV Colors in Order (click to see content)

Also, I did a little Kanji animation, since I kinda missed the detailed one as shown in the Template. Tell me what you think, guys. :)



Edit: Isn't Messatsu Gouhadou supposed to be commanded as "D, DB, B, D, DB, B, any punch", not F, DF, D, DB, B(x2), + any punch? I'm assuming you made that change because Zenpou Tenshin has the same command, but even then, SFEXPA had it the same command (strangely enough).
Last Edit: April 30, 2016, 07:16:33 am by Knuckles8864
Re: Akuma + All Chars Update
#23  April 29, 2016, 11:31:59 am
  • ******
So you did ask for the MvC3 stand animation like I told you, eh? (You probably won't remember, but eh...)

Speaking of those, the lower part of the gi is not separated correctly on frames 5, 6, 7, 8 (in the middle they use the pants colours while they shouldn't, it's still the lower part of the gi).
Last Edit: April 29, 2016, 11:54:05 am by Sin-
Re: Akuma + All Chars Update
#24  May 01, 2016, 03:40:04 pm
  • avatar
  • ***
  • Lovely Day
    • USA
    • alexpower333@gmail.com
Don't be silly mate. Anyway Tested it out. Favorite part of the character is the mvc3 stance. Cant to wait to see who's next.
Re: Akuma + All Chars Update
#25  May 03, 2016, 05:44:56 pm
  • *****
    • USA
    • www.trinitymugen.net
Awesome, I didn't expected this release, congrats DW :thumbsup:

Thanks.

Solid release DivineWolf! Almost "classic" Akuma.  :gouki:

Some suggestions I would love to see...

 - SFIVs far HK double roundhouse kick
 - SGS super ko black screen 天 kanji symbol
 - MvC3s Messatsu Goushouryu & Tenma Gouzanku Agyo & Ungyo variations... Agyo (rapid fireballs) could be the normal version & Ungyo (one big fireball) the MAX version ( :embarrassed: I think I suggested that already in the wip thread...)

Thanks. As for your suggestions, you did and my answer remains the same for them.

Haha!! This is great, man!

With this, there's 3 CvS3-Akuma chars already XD (And that's awesome tbh)

So I guess it's time for me to give feedback... (first time ever actually, I don't usually come to this forum).

You could give the Messatsu Gou Shoryuu (both MAX and regular version) "numhits = 2" on the first hit.
You know, in, for example, Third Strike, Akuma's Messatsu Gou Shoryuu hits 7 times, however, the game counts it as "9".
So while the first Shoryuu hits 2 times (and the rest, 3), the first hit still counts as "2".

He's not based on SF3. CvS2... I already said this numerous times. Play CvS2 will be my direct response for everything that that's the answer for.

The Messatsu Gou Rasen/Senpuu's command has always been "QCFK" in all the games it has appeared (SFIIISI, SFIIITS, MvC2), so that, perhaps you'd like to change the command I guess

Oh, also, the Messatsu Gou Rasen hits 12 times instead of 11, and the Messatsu Gou Senpuu, hits 11 times
(I'm saying this because, almost all people who's made a CvS-esque Akuma tends to forget that, since PotS' version hits 11 and 10 times).

The command input is noted. The hitcount is irrelevant.

Oh, right, the special effects. I've converted all of PotS' Akuma's special effects to HD (but the KKZ Aura), including the "Messatsu"! aura, etc. So that, feel absolutely free to use anything from my Akuma m8 (Maybe I'm giving special effects too much importance, I don't know).

Thanks for the offer, but I don't think it's important really. It's fine as is.

Also, the Kongou Kokuresu Zan's lightning is supposed to fall from the sky (unlike most MUGEN versions there are, since, PotS' version's a bit different. ayyyy lmao), and the lightning unparriable (I know, my Akuma's KKZ can be parried, but whatever)

-vid-

Oh, and almost all the damage from the Kongou KZ is dealt by the lighting. The Energy spike's damage is pretty much meaningless (in the games, heh)

He also seems to be completely invulnerable up until he punches the ground... To the best of my knowledge, I can't make a attack unable to be parried. As that's a function of p2's coding. so that's a no go. The lightning bolt thing doesn't matter. As for how the dmg is distributed, I may tweak it.

I made a couple days ago a tutorial on how to make a character compatible with Mugen 1.1's CameraZoom system. So you could add a Mugen 1.1 patch within the files (so that he can use projectile-based moves on a stage with CameraZoom).

No 1.1.

Oh, by the way, you could give him the 1-hit damage boost from the SFIII series after successfully performing a taunt. Not that it matters y'know

CvS2.

I know someone mentioned already, but THE TRADITION, MAN!!! The Shun Goku Satsu has to finish with a giant 天 on the background! xD

I don't think this was done in every game he appeared in. Though most, yes. Since there's already a SF with text displaying the name of the move, I didn't like the idea of breaking this. I like it as is.

I don't know. I guess that's all.
I wish you the best on this project! xD

Spoiler, click to toggle visibilty

Thank you, I appreciate it.

Oh I forgot to add, Akuma's Zero Counter actually is a Shoryuuken in the Alpha series.

Play CvS2.

Also, are you planning on changing his Shoryuuken's hits to 1, 2, and 3 when Light, Medium and Hard?
(Like all the games y'know. Only Shin Akuma's Goshoryuu hits always 3, and in just a few games)

Play CvS2. Y'know, I can't remember a game where Akuma's SRK functioned like this... :-/ Though I've heard several people say this. This must be something new from SF4 up. It's been awhile since I've played the Alpha series, so I'm not 100%. Though that's how Ken's SRK works. Not Akuma's, his is 3 no matter what.

Thanks for the feedback. I appreciate it.

Did a special showcase of your stuff DW cause is well-deserved.
Nice Akuma and awesome updates man, you did it again! :)

Thanks. :D

No problem. Here are the palettes:

Spoiler: SFIV Colors in Order (click to see content)

Also, I did a little Kanji animation, since I kinda missed the detailed one as shown in the Template. Tell me what you think, guys. :)



Edit: Isn't Messatsu Gouhadou supposed to be commanded as "D, DB, B, D, DB, B, any punch", not F, DF, D, DB, B(x2), + any punch? I'm assuming you made that change because Zenpou Tenshin has the same command, but even then, SFEXPA had it the same command (strangely enough).

I'll replace the pals asap.

That anim looks good.

M.Gohadou is a double HCB motion in CvS2. That's what he's based on. I didn't do it because of Zenpou Tenshin. I made the alt CMD for people who may have trouble doing that input, especially on a keyboard. The EX series usually simplified commands. Thanks.

So you did ask for the MvC3 stand animation like I told you, eh? (You probably won't remember, but eh...)

Speaking of those, the lower part of the gi is not separated correctly on frames 5, 6, 7, 8 (in the middle they use the pants colours while they shouldn't, it's still the lower part of the gi).

I do remember. No, I never asked, he offered it. As for the color problems, I'll look into checking it/getting it fixed. Thanks.

@Everyone Else

Thanks for the support.
Re: Akuma + All Chars Update
#26  May 03, 2016, 11:34:54 pm
  • ****
  • T.G. "Thunder God" Xenomic
    • USA
    • Skype - shinxenomic@hotmail.com
    • http://network.mugenguild.com/xenomic/
About the multiple Shoryuken hits, I can attest to that being a thing that happens between the various versions of the move. I'm pretty sure it happens in SFIII and CFJ at the very least, not sure about CvS2 but I think it does there too.
Re: Akuma + All Chars Update
#27  May 04, 2016, 05:12:52 am
  • **
  • user that makes alternate accounts
  • And when caught pretends they were experiments
nice work!

it´s very good to see Version of TESSA / KENJI / LEO of divinewolf.

Re: Akuma + All Chars Update
#28  May 04, 2016, 05:48:52 am
  • ***
    • USA
    • morbidjoe666@yahoo.com
    • Skype - Kik : morbidjoe
there are versions of those 3 in divinewolfs style?
I need more PSN friends
Re: Akuma + All Chars Update
#29  May 04, 2016, 06:17:17 am
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
No, he is just requesting.
Lasagna
Re: Akuma + All Chars Update
#30  May 04, 2016, 09:12:04 am
  • ***
    • USA
    • morbidjoe666@yahoo.com
    • Skype - Kik : morbidjoe
ooooh
I need more PSN friends
Re: Akuma + All Chars Update
#31  May 04, 2016, 10:07:27 am
  • ****
  • Was it something I said?
I'll replace the pals asap.

That anim looks good.

M.Gohadou is a double HCB motion in CvS2. That's what he's based on. I didn't do it because of Zenpou Tenshin. I made the alt CMD for people who may have trouble doing that input, especially on a keyboard. The EX series usually simplified commands. Thanks.


Alright. Understandable. And yes, it is hard to do the motion on a keyboard.

Anyway, glad you like the Kanji, so let me hook you up with it if you'd like.

Spoiler: Kanji (click to see content)

And for alignment purposes (or how I set it):
Spoiler, click to toggle visibilty

I couldn't really decide on the speed of the animation since I tested it on another Akuma (lazy, I know), so I'll leave that part up to you.

Thanks, and keep being so cool.
Last Edit: May 05, 2016, 11:58:05 am by Knuckles8864
Re: Akuma + All Chars Update
#32  May 04, 2016, 04:49:26 pm
  • ******
Alpha and Alpha 2 had Akuma's DP hit count as 1-2-3.

Just a few minor things:
- Whiffing light attacks causes meter gain
- MAX Tenma Gouzankuu is only 28 points more damage than regular
- His overhead makes a crouching opponent stand
- Can't do reverse tiger knee motion for his Hurricane Kick. Doing it makes him fly further backwards and looks cool :(

Nice work and thanks for the share :)
Last Edit: May 04, 2016, 08:41:54 pm by GSN
Re: Akuma + All Chars Update
#33  May 05, 2016, 03:58:31 pm
  • *****
    • USA
    • www.trinitymugen.net
not sure about CvS2 but I think it does there too.

No, it doesn't. It hits 3 times for any strength level/form he's in.

nice work!

it´s very good to see Version of TESSA / KENJI / LEO of divinewolf.

Thanks.

Alright. Understandable. And yes, it is hard to do the motion on a keyboard.

Anyway, glad you like the Kanji, so let me hook you up with it if you'd like.

Spoiler: Kanji (click to see content)

And for alignment purposes (or how I set it):
Spoiler, click to toggle visibilty

I couldn't really decide on the speed of the animation since I tested it on another Akuma (lazy, I know), so I'll leave that part up to you.

Thanks, and keep being so cool.

I'll add all this stuff soon. Thank you.

Alpha and Alpha 2 had Akuma's DP hit count as 1-2-3.

Just a few minor things:
- Whiffing light attacks causes meter gain
- MAX Tenma Gouzankuu is only 28 points more damage than regular
- His overhead makes a crouching opponent stand
- Can't do reverse tiger knee motion for his Hurricane Kick. Doing it makes him fly further backwards and looks cool :(

Nice work and thanks for the share :)


Ah ok. As I said, I couldn't remember the Alpha series. Thanks for the info.

- Intended. For any attack that doesn't need meter to perform, I have it gain meter on whiffs. It's only 10 power. You'd have to sit there and spam it 100 times to even gain 1 power bar. It helps, but it's nothing cheap.
- I'll buff it.
- Oops, will fix.
- I've heard this term used before many times, but am not fully aware of it's functionality. All I can say to that is sorry. :(

Thanks for the feedback. I appreciate it.
Re: Akuma + All Chars Update
#34  May 05, 2016, 07:09:39 pm
  • **
  • Dead Weight
  • Where'd all the motivation go?
    • Philippines
    • Skype - DerEthereal
Do you have any plans to make a Shin Akuma alternate form in the future?
Re: Akuma + All Chars Update
#35  May 05, 2016, 09:53:17 pm
  • ****
  • T.G. "Thunder God" Xenomic
    • USA
    • Skype - shinxenomic@hotmail.com
    • http://network.mugenguild.com/xenomic/
Oh lol. It's been a little while since I've touched CvS2, so I've already forgotten a lot of things from that game. ^^;
Re: Akuma + All Chars Update
#36  May 18, 2016, 06:16:40 pm
  • *****
    • USA
    • www.trinitymugen.net
Do you have any plans to make a Shin Akuma alternate form in the future?

Perhaps... If Vic doesn't do it, I guess I'll go ahead and make him with all the fireball barrages and w/e else.

Oh lol. It's been a little while since I've touched CvS2, so I've already forgotten a lot of things from that game. ^^;

It's cool.



=5/18/2016=

Akuma Updated:

-(MAX)Messatsu Gourasen input changed to QCF(x2) any kick
-Increased dmg for MAX Tenma Gouzanku
-Dmg distribution tweaked for Kongou Kokuretsu Zan
-Zugai Hasatsu no longer forces p2 to stand
-Knuckles8864 pals replaced/updated
Re: Akuma + All Chars Update
#37  May 21, 2016, 03:29:32 am
  • ****
  • The Chaos has ended. You will be remembered!
    • Germany

  • Online
Thanks for the update DivineWolf.
Re: Akuma + All Chars Update
#38  May 22, 2016, 12:56:29 am
  • avatar
  • **
    • USA
    • stev1mj1s11@gmail.com
So when you update your releases.. Are you including ai patch made from various coders as well??
Re: Akuma + All Chars Update
#39  May 24, 2016, 05:50:27 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Re: Akuma + All Chars Update
#40  June 10, 2016, 04:11:00 am
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
I don't know if this is the right place, but your characters do small jump everytime i use Run command, how to fix?
Lasagna