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Arcade intro issues

Started by Trackiest head, April 29, 2021, 12:17:20 PM

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Trackiest head

Hi everyone.

I'm working on an arcade intro, it's the first one I'm doing, using KFM's as a reference.
Even though in theory I did everything as similarly written in the reference, the intro outright doesn't play when I start an
arcade run with the character.

Here's part of the .def file of the character:


[Arcade]
intro.storyboard = intro.def


And all the coding of the intro, it only consists of one scene with a slideshow.


[SceneDef]
spr = intro.sff
startscene = 0         ;Starting scene number (for debugging)

[Info]
localcoord = 640,480

;------------------------------------
[Scene 0]
; Fade
fadein.time = 12       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 8
fadeout.col = 0,0,0
; Screen color
clearcolor = 0,0,0
; Overlay Anims (from 0 to 9)
layerall.pos = 0,61   ;Default position for all layers
layer0.anim =  0       ;Anim action number
layer0.offset = 0,0   ;Position offset
layer0.starttime = 0   ;Time to start display
; Music
bgm = intro.mp3        ;Name of music file to play
bgm.loop = 1
; Total time
end.time = 2000

[Begin Action 0]
0,0, 0,0, 400
0,1, 0,0, 350
0,2, 0,0, 350
0,3, 0,0, 300
0,4, 0,0, 400
0,5, 0,0, 500
0,6, 0,0, -1


Cyanide

Does the music play? I haven't done an intro in forever but if the music plays you may find that your images are not aligned right for the intro. If you want to check that you could centralise the axis on one image. Just to make sure which corner is on screen.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Trackiest head

No, the intro doesn't play, at all. It goes straight to the VS screen.

Dawn de Era

The most obvious thing is it's probably just not finding the def file. Make sure it's where it should be. If it's there, then I would start trying to hound down errors in the file.

Trackiest head

Mmmmm, the intro .def was there, double check and if there was a scripting error in intro.def MUGEN could've crashed with an error message instead of just skipping the intro. It's just strange.

Trackiest head

Okay, I've ported the character with the intro from the MUGEN installation I use for testing (vanilla 1.0) then ported it to my personal installation (1.1) and now it plays. Here's it: