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Arcane University - Updated 11/25 (Read 7544 times)

Started by davismaximus, November 22, 2011, 05:42:14 am
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Arcane University - Updated 11/25
#1  November 22, 2011, 05:42:14 am
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Last Edit: November 25, 2011, 04:04:19 pm by davismaximus

GLB

Re: Arcane University
#2  November 22, 2011, 06:05:23 am
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Testing this right away, this was an awesome idea. Thanks for contributing this!
Re: Arcane University
#3  November 22, 2011, 09:08:13 pm
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nice very nice great work thank you for sharing :sugoi:
Re: Arcane University
#4  November 23, 2011, 01:07:43 am
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OH SHI... Skyrim in mugen  :sugoi:

Edit: After testing the stage... PLEASE MAKE MORE OF THESE STAGES PLEASE.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Last Edit: November 23, 2011, 01:11:53 am by Speedy9199
Re: Arcane University
#5  November 23, 2011, 01:50:23 am
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This is pretty neat, but I think you could do something about the color loss.
Re: Arcane University
#6  November 23, 2011, 02:12:04 am
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This is pretty neat, but I think you could do something about the color loss.

I've seen another stage almost exactly like this one, a bioshock stage. I've never made a stage like this before but for something like this to NOT have colorloss seems unlikely.  :(
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Re: Arcane University
#7  November 23, 2011, 02:53:24 am
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This is pretty neat, but I think you could do something about the color loss.

I've seen another stage almost exactly like this one, a bioshock stage. I've never made a stage like this before but for something like this to NOT have colorloss seems unlikely.  :(
No, actually it's pretty easy to get rid of.  For a stage like this all he has to do is use the rgb method, and just animate the frames.  That simple.

Not to mention there's only 30 frames, it's screaming RGB to me :L
Last Edit: November 23, 2011, 03:01:56 am by ExShadow
Re: Arcane University
#8  November 23, 2011, 03:02:40 am
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This is pretty neat, but I think you could do something about the color loss.

I've seen another stage almost exactly like this one, a bioshock stage. I've never made a stage like this before but for something like this to NOT have colorloss seems unlikely.  :(
No, actually it's pretty easy to get rid of.  For a stage like this all he had to do is use the rgb method, and just animate the frames.  That simple.

Not to mention there's only 30 frames, it's screaming RGB to me :L

Wait wouldn't he have to do the RBG method for ALL 30 frames for a total of like 90 sprites? If so that would take so long and boring  :(
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Re: Arcane University
#9  November 23, 2011, 03:07:19 am
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Yeah man, but trust me it's worth it for this one.  If you want to talk long and boring you should try RGB animating an unreal tournament stage which takes at least 100/200+ frames to loop.

Hell that won't even run on my PC.  A 90 sprite .Sff compared to a 600 sprite one is not very much  :P

If you want to see what I mean, PM me.
Re: Arcane University
#10  November 23, 2011, 03:19:59 am
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Yeah man, but trust me it's worth it for this one.  If you want to talk long and boring you should try RGB animating an unreal tournament stage which takes at least 100/200+ frames to loop.

Hell that won't even run on my PC.  A 90 sprite .Sff compared to a 600 sprite one is not very much  :P

If you want to see what I mean, PM me.

I know that the stage would be perfect without the colorloss but is it really worth the extra work? I mean when I see stages released even very good ones, the stage is lost and forgotten over time.(usually after half a year unless you host it on a very popular site). IMO this should be only done with the godliest stages but this one is still good as it is. Unless your very picky.  :S
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Re: Arcane University
#11  November 23, 2011, 03:26:22 am
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Well personally I think it's worth it, hell if I had the frames I'd go ahead and do it lol, now as to if it really needs it then no.  I can see where you are coming from with that.

Can I have the frames(not indexed) Davis?
Re: Arcane University
#12  November 23, 2011, 02:32:26 pm
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It's very fast to do this if you know how to script the RGB method. That's what I did for the China Downtown stage, with the conversion done in a few seconds, using the RGB tool (in java) included in my stage tool.
Re: Arcane University
#13  November 23, 2011, 03:45:52 pm
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I'll try RGB'ing all the frames sometime tonight or tomorrow.  I was just trying to keep the filesize down, as right now its already at 33MB. 

If you still want them though Ex, I can still send you the untouched frames.
Re: Arcane University
#14  November 24, 2011, 01:22:39 pm
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Re: Arcane University
#15  November 25, 2011, 04:03:51 pm
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Stage updated, check the first post.
Re: Arcane University - Updated 11/25
#16  November 26, 2011, 12:50:56 am
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GREAT stage idea I love skyrim and you did this stage good Justice Please make more I would LOVE a Dark Brotherhood stage. or anything else you would want to make. good job.    :sugoi:

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?