Quotefrom Anime news networkBasing a 2-D fighter on Les Miserables will get people talking, after all. While ArmJoe (a play on “Ah, Mujou,” the Japanese title for Les Miserables) could gain such notoriety for its concept alone, it's a surprisingly detailed fighter. The game engine is basic and loose, with a feature that lets players set their life meters to drain slowly in exchange for unlimited supers, and yet it's full of great little touches. Each character has a large set of varied moves, drawn mostly from the stage production (and, to a lesser extent, Victor Hugo's original novel), with results both overwrought and halfway faithful: Marius summons his fallen comrades as skeletal riflemen, Javert hurls meteors for his special attack, Cosette has Valjean fight beside her like a Stand from JoJo's Bizarre Adventure, and Enjolras pelts foes with gunned-down soldiers and an entire barricade. The developers even throw in a Ken/Ryu policeman, a comical stuffed donkey named Ponpon, a cheating brute of a final boss, and a robotic Jean Valjean. This is, of course, an inaccurate adaptation of the book, in which RoboJean was 30 stories high and destroyed half of Paris before The Count of Monte Cristo went Super Saiyan and impaled the rampaging robot on a time-warped Eiffel Tower. http://takase.syuriken.jp/ArmJoe.htm
Eponine, who bears a striking resemblence to...uh, me, has one of the easiest infinites in the history of fighting games. Hold forward and tap light kick. Match over.It's a fun game, in the way watching a raggidy dressed female look-a-like of yourself kick the shit out of a bunch of guys is fun.
Horrible attempt at a fighting game. Specials do more damage than some supers. Supers give back power, It's just broken.Well, the character designs are cool.. but that's the ONLY thing good about this game.videoman said, July 26, 2009, 04:35:57 amBasing a 2-D fighter on Les MiserablesOh, wait... It sucks.