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Asking for help here

Started by ZombieNeko, October 05, 2019, 03:12:40 AM

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ZombieNeko

Can someone tell me how can I code something like this?: https://youtu.be/j4DSArBcg60?t=60
Edit: Also something like this: https://youtu.be/j4DSArBcg60?t=269

Bane84

From a cursory glance:

  • Created a Statedef of MoveType = A.
  • Created a HitDef with a hit attribute of a Throw, a p1stateno parameter that puts Fiona into a state to drop the chandelier on the opponent (effects), and a p2stateno parameter to put the opponent into a custom hit state to react to the chandelier dropping with a SelfState state controller at the end to leave that state into a falling state presumably.

ZombieNeko

Quote from: Bane84 on October 05, 2019, 03:30:18 AM
From a cursory glance:

  • Created a Statedef of MoveType = A.
  • Created a HitDef with a hit attribute of a Throw, a p1stateno parameter that puts Fiona into a state to drop the chandelier on the opponent (effects), and a p2stateno parameter to put the opponent into a custom hit state to react to the chandelier dropping with a SelfState state controller at the end to leave that state into a falling state presumably.

If you could provide me a base code it would be really helpful (kinda noob in this stuff sorry)