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Batsu (Read 111349 times)

Started by Nestor, February 16, 2012, 04:54:28 am
Re: Batsu
#21  March 07, 2012, 06:33:16 am
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Not something big but anyway: Assembling the SFF with the sprites done so far ;). There're some left, but still, we're doing some progress :).
Last Edit: March 08, 2012, 03:55:52 am by Nestor
Re: Batsu
#22  March 07, 2012, 06:37:05 am
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whats left need to be done on batsu?
Re: Batsu
#23  March 07, 2012, 11:09:19 am
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Finally, one of my fav Capcom character will be in mugen with a respectable quality to kick butts!
Re: Batsu
#24  March 07, 2012, 11:42:19 am
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I do remember having a Batsu a long time ago but I wiped him because he was unplayable.

This one is looking mighty impressive though.
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Re: Batsu
#25  March 07, 2012, 12:01:09 pm
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I do remember having a Batsu a long time ago but I wiped him because he was unplayable.

This one is looking mighty impressive though.

You're talking about Carlos Romero 3' Batsu, right?
More like garbage to me.
No breaks! No breaks!
Re: Batsu
#26  March 07, 2012, 12:08:11 pm
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Yeah used from the 20 or so sprites of him from CvS2.

I don't think he added many more to it though.

Quite possibly why he was a bit shite.
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Re: Batsu
#27  March 07, 2012, 12:15:00 pm
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Yeah used from the 20 or so sprites of him from CvS2.

I don't think he added many more to it though.

Quite possibly why he was a bit shite.

Why just wasting time to make a crappy char like that?
That char was unacceptable. >:(
No breaks! No breaks!
Re: Batsu
#28  March 07, 2012, 12:37:24 pm
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I have a lot of faith in this Batsu though.

I'm not a big fan of the MvC system but I can appreciate the effort this guy is putting into it plus the fact he brings new material to the engine.

Plus it doesn't seem rushed.
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Re: Batsu
#29  March 09, 2012, 04:41:24 am
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Thanks for your comments guys :)!

@ C.v.s The Abstract:  1 aerial punch, one crouching punch, the grabs, launcher, cheese KO and back dash and he's completly done ;).

And saying this, well, Batsu is almost done sprite-wise, and he may make the cut for the upcoming demo :)
Re: Batsu
#30  March 10, 2012, 02:04:35 pm
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That would be pretty cool.
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Re: Batsu
#31  March 14, 2012, 12:17:43 pm
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Thanks for your comments guys :)!

@ C.v.s The Abstract:  1 aerial punch, one crouching punch, the grabs, launcher, cheese KO and back dash and he's completly done ;).

And saying this, well, Batsu is almost done sprite-wise, and he may make the cut for the upcoming demo :)

sounds good, looks like batsu is almost at mugen and we have finally a decent batsu.
Re: Batsu
#32  March 14, 2012, 12:56:57 pm
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That's good to hear. :)
Re: Batsu
#33  March 16, 2012, 01:05:09 am
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Do u got the batsu
 png for i can have the character color palletes
Re: Batsu
#34  March 21, 2012, 05:49:53 am
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Re: Batsu
#35  March 22, 2012, 09:02:33 am
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Re: Batsu
#36  March 26, 2012, 03:48:56 am
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Nice C.v.s. :) I don't know if Daeron decided to revamp the stand in any way, but I'll let him know about your proposal ;).

Some more moves coming from Daeron :)









Also, due to my schedule, I'm thinking about talking with MGMURROW (as he's going to code Batsu) about a modified version for public release, so you can have some of the work being done so far while I finish with my work at school (this last semester... :/).
Re: Batsu
#37  March 26, 2012, 09:34:08 am
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great news nestor  :D
Re: Batsu
#38  March 26, 2012, 05:34:15 pm
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School work, i see? MGMURROW is not a bad choice to code Batsu. You got lucky.
No breaks! No breaks!
Re: Batsu
#39  March 26, 2012, 05:48:27 pm
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Not fond of the 3rd animation where his legs are completely static.
On the second anim, his right pants (artist left) seem to shrink as he moves his leg.

Overall, these are very nice anims and fit Batsu really well. :)
Re: Batsu
#40  March 28, 2012, 03:49:09 am
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Thanks for your comments guys :) also, Cybaster, I already let him know about your feedback, so he can take it into consideration :).