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Bluecross' Model X, Model Zx, Model z Release & Update! (Read 4610 times)

Started by Bluecross, February 04, 2009, 05:58:38 am
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Bluecross' Model X, Model Zx, Model z Release & Update!
#1  February 04, 2009, 05:58:38 am
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    • mugenzxplus.187inc.net
Oh yes! I decided to let you guys enjoy the new and improved Model X and Model Zx. These two were online a long time but the longest to raise from the ashes was Model X. If you remember the crappy, bad conversion that is wondering around the net. Forget about that and download the fresh one  ;D

http://mugenzxplus.110mb.com/

Update Log for Model x 07/02/09

- Improvement in all his attacks, sprites, code, etc.
- New feature: Biometal selection
- Playable biometals: Model Hx, Model Fx, Model Px
- NO AI. Sorry maybe next time.



Selection



Model Hx



Model Fx



Model Px

Update Log for Model Zx 07/02/09

- AI Updated to Player Gameplay.
- Accuracy from the game.
- Can wall jump, wall slide and perform all wall attacks.
- Secret move added.
- Adjustment of the warning Sign to match zx one



Update Log for Model Z 07/02/09

- Nothing much, just cosmetic. new intro against N-mario's vent/aile; Bluecross' Model x/zx, new code, etc.

Its like 5 characters release in one pack ;P. Well you know, critic, feedback, comments are always welcomed

Credit to N. For guiding on how to rip the ds sounds with artmoney and beta testing.
To N-Mario because it was his omega that start me in creating and for base.
Goku262002 for beta testing.
Capcom for making Megaman zx.
Re: Bluecross' Model X, Model Zx, Model z Release & Update!
#2  February 05, 2009, 05:41:17 am
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  • 10 Years! Still going strong.
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    • http://forums.sonicretro.org/index.php
Remember guys cross could always use some accuracy feedback. hes trying to prefect the MMZ/ZX style everyday. any minor or major detail helps!
Project: Ultimate Zero & Ultimate X

Status: W.I.P.

~~~~~~~~~~~~~~~~~~~

MMZ Soundpack Project (Canceled)

N.

Re: Bluecross' Model X, Model Zx, Model z Release & Update!
New #3  February 05, 2009, 07:16:03 am
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I tested the larger versions, so I don't know if this applies to the smaller sized ones.

Model X
- HX's hover/dash sounds are slightly off with the pitch.
- I couldn't do the flame punch with FX (charge x or y, hold down, then release)
- PX's kunais have the sound for when they bounce off the floor/wall, but not the effect (which I wouldn't mind if you didn't make the kunai go through the floor, but I think I'm just griping). 
- PX's shuriken shouldn't be transparent.  It also disappears where you launched it when it returns instead of returning right to you.
- Match won't end if I bring up the model select as the opponent is dying.
- Missing teleport sound for the winpose.

Model ZX
- the charge spark for the saber doesn't seem positioned right.
- The warning is scaled too big.
- The secret move (which is probably still a WIP, since it was nulled) can be used infinitely if you don't bother to do the finishing part of it.  Also, if the opponent blocks the initial dash attack, you go into the rest of the attack. 

Model Z
- Missing a sound to his charged Z Saber.
- Missing a sound that plays during his ground beam.  Sound that plays when the beams appear is incorrect.
- May need to either tweak his jump or his Z Formation, because he can jump higher than Vent during it (going by memory).
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Last Edit: February 05, 2009, 07:21:43 am by N.