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BMP > PCX (Read 4941 times)

Started by Spaz_Atack145, October 22, 2009, 03:28:23 am
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BMP > PCX
#1  October 22, 2009, 03:28:23 am
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I have used BMP fomat sprites to make characters, but nothing really seems to go wrong with them except for color loss, should I be using this?

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Re: BMP > PCX
#2  October 22, 2009, 03:29:39 am
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Don't use BMP. I presume you're using Fighter Factory ? It converts BMP files manually, but it does it badly (palette crap). No program for PCX ? Just get Irfan View.
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Re: BMP > PCX
#3  October 22, 2009, 03:30:12 am
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yes its wrong.
use pcx. Programs like irfanview, gimp(which are free) can help convert them to pcx.

i recommend photoshop, but you need to pay for that.
Re: BMP > PCX
#4  October 22, 2009, 07:12:36 am
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Re: BMP > PCX
#5  October 22, 2009, 11:06:26 pm
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If you're using Fighter Factory then don't listen to these guys. FF can turn BMPs into perfect PCXs super fast and easily with it's palette editor. No need to download anything else. Infact if you WERE to download something for BMP to PCX converting I'd reccomend FF anyway as it only takes me about 10 seconds (literally) to convert like 50 files.
Importing the files as BMP into the SFF though is just not a good idea at all.

It's a very basic thing and the first thing I learnt to do in Mugen, but if you need a tutorial search "bovery palette" on youtube...Okay I went a got a link to it anyway http://www.youtube.com/watch?v=9xavSAKRuu8
I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am a sprite ripper as well as a character maker, and I do both damn well! I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic. I will find EVERY problem with your character.

DM

Re: BMP > PCX
#6  October 22, 2009, 11:21:13 pm
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Quote
If you're using Fighter Factory then don't listen to these guys. FF can turn BMPs into perfect PCXs super fast and easily with it's palette editor. No need to download anything else. Infact if you WERE to download something for BMP to PCX converting I'd reccomend FF anyway as it only takes me about 10 seconds (literally) to convert like 50 files.
LOL
Irfanview also converts a bunch of images, using 'batch conversion' tool.
Re: BMP > PCX
#7  October 22, 2009, 11:28:27 pm
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Irfanview blablabla
Is it better than the default FF converter though? Especially considering you'd be wasting time downloading another tool. If not that's not going to be of any use here. Unless they have a buggy version of FF that can't convert (only heard of this once).
I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am a sprite ripper as well as a character maker, and I do both damn well! I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic. I will find EVERY problem with your character.
Re: BMP > PCX
#8  October 22, 2009, 11:31:11 pm
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It is better, in my experience fighter factory even messes up perfectly palettized bmp and png files; since my sprite eidting program does not support pcx format I normally work in bmp or png format; FF does a half decent job but still manages to mess up like 1% of the sprites, (which measn you will have to convert at least that 1%).

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Re: BMP > PCX
#9  October 22, 2009, 11:34:59 pm
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Is it better than the default FF converter though?
Without any doubt.

Also, Irfanview aren't useless, nor waste of time.
Well, do whatever you want.
Last Edit: October 22, 2009, 11:38:58 pm by DM
Re: BMP > PCX
#10  October 22, 2009, 11:43:56 pm
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fighter factory even messes up perfectly palettized bmp and png files
Wait, since when can FF alter PNG files?

FF does a half decent job but still manages to mess up like 1% of the sprites
Won't beleive it 'til the day it happens to me. Only ever had errors on the sprites themselves and I've done 9 [3 + (6x0.5) truthfully] characters.

Without any doubt.

Also, Irfanview aren't useless, nor waste of time.
Well, do whatever you want.
You never said how it was better...

I never said it was useless, just in a situation where you already have a working converter it becomes obsolete.
Do whatever I want? I'm not the OP, I won't be doing anything at all. (apart from posting more)
But as you 2 are saying it's better then I'll beleive you. (But FF's converter is still great! at least when compared to photoshop and PaintshopPro.)
I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am a sprite ripper as well as a character maker, and I do both damn well! I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic. I will find EVERY problem with your character.
Re: BMP > PCX
#11  October 23, 2009, 12:10:18 am
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You never said how it was better...
Do you need glasses ? It was said several times in this topic that FF can fuck up the conversion. Go LOOK at the occasions where it HAS happened. It hasn't happened to you ? You're lucky. But it still fucks up occasionally. Don't say it doesn't when someone tells you it has happened to him.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: BMP > PCX
#12  October 23, 2009, 12:20:40 am
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Do you need glasses ? It was said several times in this topic that FF can fuck up the conversion. Go LOOK at the occasions where it HAS happened. It hasn't happened to you ? You're lucky. But it still fucks up occasionally. Don't say it doesn't when someone tells you it has happened to him.
Yes I do need glasses when looking at something far away. It is not said anywhere but by frederika that the convertion messes up. Or if your post above did say that then I assumed you were talking about importing BMPs into teh SFF and so I had no idea what you were talking about.
Besides I never once said it does not mess up or never messed up for those people, I only said I won't believe it 'til I see it happen to myself. Because for all I know it could be them messing up or using faulty sprites.

Quote
You never said how it was better...
So basically it's better because it does not screw up ever? As no-oen answered the question directly I'll just assume that.
I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am a sprite ripper as well as a character maker, and I do both damn well! I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic. I will find EVERY problem with your character.
Re: BMP > PCX
#13  October 23, 2009, 12:36:07 am
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Or if your post above did say that then I assumed you were talking about importing BMPs into teh SFF and so I had no idea what you were talking about.
... that's when the conversion is done. The SFF can't actually hold a BMP image (god knows why VTek even decided to allow BMPs), so if you import a BMP, FF converts it. So when I said the conversion is done badly, what exactly did you think I mean ? Because there's nothing else.
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So basically it's better because it does not screw up ever?
Ah, because that's not enough for you ?? One of them fucks up the conversion of BMP files, the other doesn't. Which one is better ? Just convert the BMP into PCX with IrfanView or anything else and then insert the PCX. You're not even supposed to insert BMP files to begin with, and FF does it improperly anyway.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: BMP > PCX
#14  October 23, 2009, 01:06:52 am
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The SFF can't actually hold a BMP image (god knows why VTek even decided to allow BMPs), so if you import a BMP, FF converts it. So when I said the conversion is done badly, what exactly did you think I mean ? Because there's nothing else.
So I was right, you were talking about importing a BMP into the SFF! I was talking about converting them properly using the palette editor which I did mention in one of my posts. I even linked to a tutorial on it!
I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am a sprite ripper as well as a character maker, and I do both damn well! I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic. I will find EVERY problem with your character.
Re: BMP > PCX
#15  October 23, 2009, 01:27:25 am
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You're fixing the sprite. You wouldn't need to do that if it did the conversion properly - and it is what I and Frederika said, the conversion can mess up, even if you say you fix part of it afterward with your tutorial. And anyway, there's not just the palette, there are reports here and there about the SFF file itself getting corrupted occasionally - not just fixing the palette on one sprite, but the sff file itself. Really, look around in the help section, there are topics where people tried to insert some sprites and got a corrupted SFF as a result, and the only way around was to remove the sprites and redo them properly as paletted PCX files. It's not hard to pick up patterns when you do regularly have a look at the help section and see what problems come up : "insert BMP => get corrupted SFF" are you still saying this doesn't make it inferior to a program that does the conversion properly ? You asked how it's inferior, that's how.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: October 23, 2009, 01:35:14 am by Byakko
Re: BMP > PCX
#16  October 23, 2009, 02:18:42 am
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If you're using Fighter Factory then don't listen to these guys. FF can turn BMPs into perfect PCXs super fast and easily with it's palette editor. No need to download anything else. Infact if you WERE to download something for BMP to PCX converting I'd reccomend FF anyway as it only takes me about 10 seconds (literally) to convert like 50 files.
But, a couple of years ago you had a problem with your character not loading due to one sprite you'd done this with? I used PSP and properly converted it to .pcx and it was fine.

You HAVE had an issue using this tool and you had no real idea how to fix it. In addition, if you've converted 300 sprites, and ONE breaks the .sff, how the hell do you know which one it is?

Do it properly.


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Re: BMP > PCX
#17  October 23, 2009, 02:28:55 am
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Probably the best way is use the pcx to make almost all the sprites, and use bmp to fix some details, like a Ken with six fingers....


I think is impossible to say bmp > pcx or viceversa. All depends of the situation.
Re: BMP > PCX
#18  October 23, 2009, 02:42:45 am
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I don't even see why one would want to use BMP as long as you can edit PCX files. Things like the Gimp are good for that. Can't say if one is better ? Well, one works with Mugen, the other doesn't. For everything else, they're both image formats, and you can do edits and work on the palette.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: October 23, 2009, 02:45:51 am by Byakko
Re: BMP > PCX
#19  October 23, 2009, 03:20:41 am
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You're fixing the sprite.
What? No that's converting it into PCX.

And anyway, there's not just the palette, there are reports here and there about the SFF file itself getting corrupted occasionally
there are topics where people tried to insert some sprites and got a corrupted SFF as a result
I don't know anything about corrupted SFFs, never had one before. And it's true that I don't browse topics for people with this type of problem often, but I've used FF for far too long to never have a single problem of my own if it's as buggy as you make it sound.
But you're determined to beleive that FF can't convert correctly (which I still think is because you think I am talking about importing a BMP into the SFF) and I don't think I could do anything to convince you otherwise so I shall stop trying to.

But, a couple of years ago you had a problem with your character not loading due to one sprite you'd done this with?
Wow you remembered! Or looked up my older posts...

You HAVE had an issue using this tool and you had no real idea how to fix it.
I actually posted exactly how I had fixed my problem. It wasn't a sprite error at all so of course it'd work for you or anyone else, the sprites were fine. The bug came from the Elecbyte template. FF is a great converter and has never given me problems. After the posts I've seen here I have very little doubt most errors that FF is meant to have are just the user's fault or something else entirely.

Also to be more on-topic, PCX>BMP. Don't ever import a BMP into FF. I forget what it does as it's been so long since I did it last, but I remember it was really bad.
I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am a sprite ripper as well as a character maker, and I do both damn well! I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic. I will find EVERY problem with your character.
Re: BMP > PCX
#20  October 23, 2009, 03:40:12 am
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The program i recommend is very cool, I should have mentioned that it's like MSPaint except it has a pallet viewer so you can see it exactly and alter it exactly the way you like with a user friendly interface like photoshop except it's not overly complicated with tons of photo editing assets and gizmos. MOS has a batch conversion option to convert or re-save tons of files at once really fast & easy.

I haven't tried Gimp but I hear it's similar to MOS which must be good.   

A friend of mine also posted his own program called ASE

I have a program that I got off a dead website. I use it to make my magic  ;)

It's called "MOS"

http://mugenmarauder.muux.org/utilities-f9.html-sid=cae1f2c2101c124bae217c84ccf410a0

My forum for beginners
http://mugenmarauder.muux.org/

In case you missed it. Infranview is a great tool as well and allows you to instantly vbiew .pcx files which don't normally appear in windows fax viewer.