2009-04-30 00:51:52Z Normal Main Starting xnaMugen
2009-04-30 00:51:53Z Normal FileSystem Opening file: xnaMugen.data.Internal.cmd
2009-04-30 00:51:53Z Normal FileSystem Opening file: xnaMugen.data.Shader.fx
2009-04-30 00:51:53Z Normal FileSystem Opening file: xnaMugen.data.Internal.cns
2009-04-30 00:51:53Z Normal FileSystem Base Directory: X:\xnaMugen
2009-04-30 00:51:53Z Normal FileSystem Opening file: xnaMugen.ini
2009-04-30 00:51:53Z Normal FileSystem Opening file: data/select.def
2009-04-30 00:51:53Z Normal FileSystem Opening file: stages\training.def
2009-04-30 00:51:54Z Normal FileSystem Opening file: stages\cvs2train.def
2009-04-30 00:51:54Z Normal FileSystem Opening file: chars/kfm/kfm.def
2009-04-30 00:51:54Z Normal FileSystem Opening file: chars\kfm\kfm.sff
2009-04-30 00:51:55Z Normal FileSystem Opening file: chars/Ralf_WLS/Ralf_WLS.def
2009-04-30 00:51:55Z Normal FileSystem Opening file: chars\Ralf_WLS\Ralf.sff
2009-04-30 00:52:01Z Normal FileSystem Opening file: chars/cvsfelicia/cvsfelicia.def
2009-04-30 00:52:01Z Normal FileSystem Opening file: chars\cvsfelicia\cvsfelicia.sff
2009-04-30 00:52:18Z Normal FileSystem Opening file: chars/cvsandy/cvsandy.def
2009-04-30 00:52:18Z Normal FileSystem Opening file: chars\cvsandy\cvsandy.sff
2009-04-30 00:52:27Z Normal FileSystem Opening file: chars/BuraiYamamoto/BuraiYamamoto.def
2009-04-30 00:52:27Z Normal FileSystem Opening file: chars\BuraiYamamoto\Burai.sff
2009-04-30 00:52:30Z Normal FileSystem Opening file: data/system.def
2009-04-30 00:52:30Z Normal FileSystem Opening file: font/f-4x6.fnt
2009-04-30 00:52:30Z Normal FileSystem Opening file: font/f-6x9.fnt
2009-04-30 00:52:30Z Normal FileSystem Opening file: font/jg.fnt
2009-04-30 00:52:30Z Normal FileSystem Opening file: data/system.snd
2009-04-30 00:52:30Z Normal FileSystem Opening file: data/system.sff
2009-04-30 00:52:31Z Normal FileSystem Opening file: data/fight.def
2009-04-30 00:52:31Z Normal FileSystem Opening file: font/num1.fnt
2009-04-30 00:52:31Z Normal FileSystem Opening file: font/name1.fnt
2009-04-30 00:52:31Z Normal FileSystem Opening file: data\fight.snd
2009-04-30 00:52:31Z Normal FileSystem Opening file: data\common.snd
2009-04-30 00:52:31Z Normal FileSystem Opening file: data\fight.sff
2009-04-30 00:52:31Z Normal FileSystem Opening file: data\fightfx.sff
2009-04-30 00:52:31Z Normal FileSystem Opening file: data\fightfx.air
2009-04-30 00:52:52Z Normal FileSystem Opening file: stages/cvs2train.sff
2009-04-30 00:52:52Z Normal FileSystem Opening file: chars\cvsfelicia\cvsfelicia.air
2009-04-30 00:52:52Z Normal FileSystem Opening file: chars\cvsfelicia\cvsfelicia.snd
2009-04-30 00:53:04Z Normal FileSystem Opening file: data/common1.cns
2009-04-30 00:53:04Z Normal FileSystem Opening file: chars\cvsfelicia\cvsfelicia.cmd
2009-04-30 00:53:05Z Warning StateSystem Error parsing state #-1, controller CtrlSet - '-1, Chain'
2009-04-30 00:53:05Z Normal FileSystem Opening file: chars\cvsfelicia\cvsfelicia.cns
2009-04-30 00:53:05Z Warning StringConverter Cannot convert 'Z' to type: Axis
2009-04-30 00:53:05Z Warning EvaluationSystem Error parsing line: (Pos Z = 89) || (NumEnemy && Enemy, Pos Z = 89)
2009-04-30 00:53:05Z Normal FileSystem Opening file: chars\cvsfelicia\cvssystem.lol
2009-04-30 00:53:05Z Normal FileSystem Opening file: chars\cvsfelicia\point.lol
2009-04-30 00:53:06Z Normal FileSystem Opening file: chars\cvsfelicia\config.txt
2009-04-30 00:53:06Z Normal FileSystem Opening file: chars\cvsfelicia\GANKBANK/repeltheevildoers.st
2009-04-30 00:53:06Z Normal FileSystem Opening file: chars\cvsfelicia\act001.act
2009-04-30 00:53:06Z Normal FileSystem Opening file: chars\cvsfelicia\act002.act
2009-04-30 00:53:06Z Normal FileSystem Opening file: chars\cvsfelicia\act003.act
2009-04-30 00:53:06Z Normal FileSystem Opening file: chars\cvsfelicia\act004.act
2009-04-30 00:53:06Z Normal FileSystem Opening file: chars\cvsfelicia\act005.act
2009-04-30 00:53:06Z Normal FileSystem Opening file: chars\cvsfelicia\act006.act
2009-04-30 00:53:06Z Normal FileSystem Opening file: chars\cvsfelicia\act007.act
2009-04-30 00:53:06Z Normal FileSystem Opening file: chars\cvsfelicia\act012.act
2009-04-30 00:53:06Z Normal FileSystem Opening file: chars\cvsfelicia\act021.act
2009-04-30 00:53:06Z Normal FileSystem Opening file: chars\cvsfelicia\act024.act
2009-04-30 00:53:06Z Normal FileSystem Opening file: chars\cvsfelicia\act013.act
2009-04-30 00:53:06Z Normal FileSystem Opening file: chars\cvsfelicia\act019.act
System.ArgumentException: Texture width or height is larger than the device supports.
Parameter name: width
at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateSizeParamsAgainstCaps(Int32 width, Int32 height, _D3DCAPS9 caps, Int32 numberLevels, String widthParamName, String heightParamName)
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
at xnaMugen.Video.VideoSystem.CreatePixelTexture(Point size)
at xnaMugen.Drawing.PcxLoader.LoadPixels(Point size, Int32 bytesperline, Int32& readoffset)
at xnaMugen.Drawing.PcxLoader.Load(File file, Int32 pcxsize, Point& size, Texture2D& pixels, Texture2D& palette)
at xnaMugen.Drawing.SpriteSystem.LoadImage(File file, Int32 pcxsize, Point& size, Texture2D& pixels, Texture2D& palette)
at xnaMugen.Drawing.SpriteFile.GetSprite(SpriteId id)
at xnaMugen.Drawing.SpriteManager.GetSprite(SpriteId spriteid)
at xnaMugen.Backgrounds.Base.get_CurrentSprite()
at xnaMugen.Backgrounds.Base.DoMovement()
at xnaMugen.Backgrounds.Base.Update()
at xnaMugen.Backgrounds.Collection.Update()
at xnaMugen.Combat.FightEngine.Update(GameTime time)
at xnaMugen.Menus.CombatScreen.Update(GameTime gametime)
at xnaMugen.Mugen.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at xnaMugen.EntryPoint.Main()