Can't get attacks to string together.

Started by Burning_Typhoon, January 22, 2013, 08:11:21 AM

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Burning_Typhoon

I'm having trouble getting attacks to string together.
In Marvel Vs. Capcom, Jin can link (after a launch) aLP, aLK,aLK,aMP,aHP. aHP sends the enemy back to the floor, and then, jin can use aLK again, before he lands for an OTG and, do other stuff (Wall-only) but, whatever....

I'm not able to get him to do that with Infinite Jin.  Once I press a light, I have to go to either a mid. or heavy attack.  I'm growing tired with the same old LMH combos, when, even in mvc1 (not mvc2, due to the reverting L-M) he's able to do so much more.  I want to bring that to infinite jin so I can do all the stuff I'm used to in mvc (I wont mind not having the OTG) while still able to use all the other things infinite jin has.

Also, I cannot get strider to double jump after aLK.  I don't use strider in MvC1(used red venom instead for the grab priorities), but, I fought against him enough to know that he can double jump after certain attacks while still in mid-air. maybe all of them, I'll have to play it again to know for sure.

But, as for Jin,

[State -1, Jumping Low Kick]
type = ChangeState
value = 630
triggerall = AILevel && numenemy&&roundstate=2
trigger1 = (stateno = [600,609])&& movecontact||(stateno = [630,610])&&movecontact


Tried that..  It didn't work.  630 is aLK and 610 should be aMP.  And, before that, I tried...

[State -1, Jumping Low Kick]
type = ChangeState
value = 630
triggerall = AILevel && numenemy&&roundstate=2
trigger1 = (stateno = [600,609])&& movecontact
Trigger1 = stateno=630&&time>=8


I tried removing the "time>=" part to see if he'd at least do it, and he still wouldn't.  Tried using movecontact, and it still didn't work.

I've basically got the same issue with strider.  I'd imagine whatever fixes Jin, will fix Strider

Memo

try changing the timeing on the animations..

Burning_Typhoon

#2
haha...  No, that wasn't it.  Infinite put the A.I. commands first, and the player commands second. :P

I looked some more, and figured it out.

EDIT:  So freaggin' happy.  I've got it working exactly as it does in mvc1.  Whatever didn't work then still wont work now.  Can't do much about the OTG without making the aLK come too quickly after aHP.  Only option is to make the launcher have a higher lift, but, i like the lift the way it is.