Captain atom

Started by logansam, May 02, 2014, 06:42:40 PM

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logansam

HI friends, here are the new concept of captain atom by logansam..

this is my second char for my Project JLA vs AVENGERS


http://www.youtube.com/watch?v=2NTic8HdWqw


Odb718

Looks pretty good.
One thing that might look good is in his standing animation, the effect around his hand. You could make it animated by duplicating the frame a bunch of times and adding an alpha channel. You could have it fade in and fade out. If it's part of his hand, post 3 of the sprites, 1 before, the one with the effect, and the one after it, and I'll edit and upload them if you'd like.
vVv Gouken718 vVv SabreTooth718 vVv


logansam

thanks my friend..



is this what you want??

MadkaT

He's meaning a pulse, something like this:

<- Foros Mugen en espaƱol. And also English forums.

Odb718

So I made these.
http://www.sendspace.com/file/hdhx8o
http://www.sendspace.com/file/2w9b6v

One's an SFF so you can get what I did. The other is an Air file so you can see it in motion. FF3 should be able to open them with no problems.
Anim 1 is how I think his standing animation looks the best. I tried to do slow breathing and the glowing hand "once in a while". I think if it's over-used it looses it's awesomeness.
Anim 2 or Anim 3 would be activated on frame 19. Everything should line up properly I hope...

You could use something like;

[State 0, Explod2]
type = Explod
trigger1 = animelem = 19
anim = 2
ID = 2
pos = 0,0
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = -1
removetime = -2
removeongethit = 1
ontop = 1
ignorehitpause = 0


I'd probably add a removeexplode in statedef -2 just in case.

Feel free to use it how ever you'd like. You should be able to use FF3 to import sprites from another project to easily get the sprites over with their pallets. Obviously my Anim 1 wont equal your Anim 0, but if you like my idea it shouldnt be too hard to get it working the same.

----
I added an alpha to the animations. I think it might not look the best in real stages. You could adjust the values to get it how you'd like or remove it altogether.
vVv Gouken718 vVv SabreTooth718 vVv