Chaining Problems

Started by DingusMB, February 24, 2017, 11:02:22 PM

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DingusMB

Is there a way to make one of my moves "unchainable" or do I have to try a NoChainID for all my other moves?


Memo

Check if there's chains in the triggers, anim times and frame data can affect it to, you dont really need to use nochainid, only on specific attacks.

DingusMB

There are none, but I should have specified, im trying to make a special move that cant chain with any Supers / Hypers

Memo

#3
What kind of special is it, a projectile?

If it's just a special with hits not projectile, put ID = statedef number and on the supers put the nochainid = with same statedef number


3rd edit
Or adjust the recovery time of the special so it can't chain, make it a little longer or mess with the groundhittime of said special, you have various options to do it

DingusMB

Eh, I will do the nochaind commands on all supers
And thanks for replying that quickly