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Charging Command

Started by Nnaajj, July 25, 2010, 02:01:14 PM

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Nnaajj

I'm really confused how Pal FX parameters actually work (like sinadd and stuff)?
I'm trying to create an EX move type of Pal FX but, I don't know how I would make the colour yellow.
Maybe if someone could talk me through how you use the parameters I wouldn't need to borrow some FX code of some characters, lol.
Thanks.
Quote from: Luis Alejandro on July 27, 2010, 07:46:45 PM
Quote from: RaiN on July 27, 2010, 07:44:57 PM
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

Rajaa Retired

#1
http://elecbyte.com/mugendocs/sctrls.html#palfx

You just mix the colors to get yellow

Nnaajj

Thanks, keep fotgetting about that.
I need to add the docs to my favourites lol.
Quote from: Luis Alejandro on July 27, 2010, 07:46:45 PM
Quote from: RaiN on July 27, 2010, 07:44:57 PM
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

Nnaajj

#3
So I got another problem.
For my character he has a charging command projectile (B, charge, F, x).
And I want him to be able to cancel into that from some crouching attacks.
Now the problem is, the character won't perform any crouching attacks when holding down back. How can I make him be able to cancel a charge command from a crouching attack? Help would be appreciated.
Quote from: Luis Alejandro on July 27, 2010, 07:46:45 PM
Quote from: RaiN on July 27, 2010, 07:44:57 PM
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

2OS

Quote from: Nnaajj on July 25, 2010, 04:44:30 PM
So I got another problem.
For my character he has a charging command projectile (B, charge, F, x).
And I want him to be able to cancel into that from some crouching attacks.
Now the problem is, the character won't perform any crouching attacks when holding down back. How can I make him be able to cancel a charge command from a crouching attack? Help would be appreciated.
You would modify your charge command to be able to cancel out of crouching attack statedefs [ crouching attacks are usually statedef 400 - 460 or something ]


Ex.


[State 2OS]
type=changestate
value=1000 ; placeholder for example
triggerall=command="w/e your charging proj command is"&&statetype=s&&ctrl ; this line isn't neccessary cos your command shoud already have this or something similar
trigger1=(stateno=[400,460]) ; placeholder for crouching attacks, you basiclly need to identify your crouching attacks statedefs and set them as triggers here


Hope this helps

Nnaajj

Thanks but thats not what I ment.
When I hold back when standing and then go into crouch then I cant do any crouching moves. I can only do a crouching move when not holding back while crouching.
The problem is, my character needs to hold back while crouching to charge the attack.
Then he could throw a Light Punch or something and end with the sonic boom.
Quote from: Luis Alejandro on July 27, 2010, 07:46:45 PM
Quote from: RaiN on July 27, 2010, 07:44:57 PM
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

Luis Alejandro

Its because your using a keyboard

Nnaajj

Seriously? Oh no biggie then, most people use game pads anyway.
Thanks for telling me that
Quote from: Luis Alejandro on July 27, 2010, 07:46:45 PM
Quote from: RaiN on July 27, 2010, 07:44:57 PM
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

Nnaajj

Last question:
How can I make the player be only able to use a projectile when the previous projectile has hit and not still on the stage?
Quote from: Luis Alejandro on July 27, 2010, 07:46:45 PM
Quote from: RaiN on July 27, 2010, 07:44:57 PM
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

2OS

Quote from: Nnaajj on July 25, 2010, 11:06:19 PM
Last question:
How can I make the player be only able to use a projectile when the previous projectile has hit and not still on the stage?
For an actual projectile, if you haven't already, give your projectile an ID


Ex.

[State 2OS]
type=projectile
trigger1=1
projID=1000 ; placeholder for example, use w/e ID you want, obviously
.  .  . 


Once that's done, go to your command and insert this line

triggerall=numproj(1000)<=0


————————————————————————————————————————————————————————


For a helper/hitdef ""projectile"", if you haven't already, give your helper an ID


Ex.

[State 2OS]
type=helper
trigger1=1
ID=1000 ; placeholder for example, use w/e ID you want, obviously
.  .  . 


Once that's done, go to your command and insert this line

triggerall=numhelper(1000)<=0

Nnaajj

Thanks man, appreciate the help.
Quote from: Luis Alejandro on July 27, 2010, 07:46:45 PM
Quote from: RaiN on July 27, 2010, 07:44:57 PM
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

Nnaajj

Quote from: Nnaajj on July 25, 2010, 02:01:14 PM
I'm really confused how Pal FX parameters actually work (like sinadd and stuff)?
I'm trying to create an EX move type of Pal FX but, I don't know how I would make the colour yellow.
Maybe if someone could talk me through how you use the parameters I wouldn't need to borrow some FX code of some characters, lol.
Thanks.
Gah, can't make a decent EX pal fx.
Would anyone mind sharing a good EX pal fx code?
Quote from: Luis Alejandro on July 27, 2010, 07:46:45 PM
Quote from: RaiN on July 27, 2010, 07:44:57 PM
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

Cyanide

You using fighter factory? In cns on the left there is a picture of a palette. Click that. It gives you a realtime palfx editor so you can set your own palfx.

An even mix of red and green gives yellow. Leave blue out.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Nnaajj

I know how to work it but, it's pretty difficult to get that perfect SF3 EX effect.
The pal fx just seems out of place when I make it a flashing yellow. I'll keep trying though, dont even know why I posted that previous message. I was just being lazy, lol.
Quote from: Luis Alejandro on July 27, 2010, 07:46:45 PM
Quote from: RaiN on July 27, 2010, 07:44:57 PM
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

Luis Alejandro

just use pots ex pal fx jesus fucking christ

Nnaajj

lmao.
I just thought making it myself would be better but, ok.
Quote from: Luis Alejandro on July 27, 2010, 07:46:45 PM
Quote from: RaiN on July 27, 2010, 07:44:57 PM
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly