checking p2's state?

Started by DemonicDrPhil, November 09, 2007, 06:31:21 PM

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DemonicDrPhil

I have a custom state that is basically the dizzy state.  while the opponent is in it, they are vulnerable.  the problem is the move my char performs to put them into that state can be repeated until the opponent is dead.    the dizzy state will restart if the the move connects again the opponent can forever be trapped in the dizzy state.

any ideas on how to fix it?
Latest Yoshi alpha ready for feedback Aug 15th check here for details...

Anjel

p2stateno
enemynear, stateno
enemy, stateno
target, stateno

There are some triggers you can use
My shitty mugen stuff:

DemonicDrPhil

Latest Yoshi alpha ready for feedback Aug 15th check here for details...