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Clone hitdef

Started by Diepod, March 25, 2021, 10:04:00 PM

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Diepod

I'm working on a helper that has acts as an after image that hits after the player character.

Is it possible to have a HitDef that refers to another Hit def in whichever state or animation the helper is in?

Without copy and pasting all of the other hitdefs I mean.
Spriting is hard.

The Jaquio

Lol, I hate to say it but that's the only way I know.  Copying and Pasting those defs into the helper state.  It may take a little while, but its worth it. 

PlasmoidThunder

You could allow the Helper to enter the regular states, but it'd need a lot of IsHelper triggers.

Quote from: Iced on July 24, 2013, 01:25:14 AM
Oh, I want a diagram. I fucking love diagrams.

Diepod

I think I found a work around. Tanks guys .

Another question I have is how can I make sure the helper only changeanims  a certain amount of time after the player character does.
Spriting is hard.

Archimonde

#4
Depend on what kind of that hitdef is, it could be from helper and it could be from the player himself. There is a tips by detecting hitdef state using helper. But can only do that with the low-tier opponent.

Can't ever be applied on the character with "Pseudo changestate" ontology.

Also it can't use with Inreversible hitdef.
------Tremble Mortal and Despair. Doom has come to this world------