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Started by R@CE AKIR@, July 20, 2013, 06:33:00 AM

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R@CE AKIR@

I already have that portrait done as his Lvl3. Its in the video

R565

MICKEY!! Plus Skeletor working on this too.....I think I just felt my heart explode.....of awesomeness.

Flowrellik

wow....just....wow
you're really pumping out Mugen chars like Rabbits bud XD
you know, as an idea, there are only a couple CVS2 characters left out and untouched. Yamazaki and Hoahmaru helped but there is still a few more left over.
anywhos Keep up the awesome work :D

R@CE AKIR@

Quote from: Flowrellik on July 16, 2014, 03:58:47 AM
wow....just....wow
you're really pumping out Mugen chars like Rabbits bud XD
you know, as an idea, there are only a couple CVS2 characters left out and untouched. Yamazaki and Hoahmaru helped but there is still a few more left over.
anywhos Keep up the awesome work :D

Thanks, but please lets stay on topic and keep it only about Mickey. There are loads of people that one can do but, 1 cannot do everything

Flowrellik

heheh alrights. Gotta say You brought Mickey into good spirits. I haven't faced him since Art of Fighting 2 so I hope hes up for a long waited rematch heheh :)

Mr.Karate JKA

Long time i dont see this guy um action and i never thought see him again!

Race you are awesome!


Momotaro


Staubhold

That´s very nice! Mickey Rogers!  :thumbsup:

Throw 06 in your vid looks misaligned (dunno if Dudleys fault...). Mickey should hold p2 at the neck.

Take a look at 0:24 in this vid.
www.youtube.com/watch?v=t3v1GrpSexk

SOLIDUS SNAKE


R@CE AKIR@

#890
Quote from: Staubhold on July 16, 2014, 10:26:37 AM
That´s very nice! Mickey Rogers!  :thumbsup:

Throw 06 in your vid looks misaligned (dunno if Dudleys fault...). Mickey should hold p2 at the neck.

Take a look at 0:24 in this vid.
www.youtube.com/watch?v=t3v1GrpSexk

Glad you like him and it's not misaligned, I did it like that on purpose. Its's fine how it is and yes it is because of Dudley. He doesn't have to grab them exactly by the neck. I like it better the way I have it. I'm not trying to make him just like he was in Art of Fighting 2

MCX

You are a freaking machine, good job so far dude.
Do you have any plans of making a special intro against boxer characters?
BTW it's awesome to see an old school character in a fresh style.

WatsonGrim69

Quote from: ~Hale "R@CE" Caesar~ on July 20, 2013, 06:33:00 AM
Hey what's up mugen guild its me R@CE AKIR@ back with another character that's different from what I normally make. Before I go into this character I would like to say that my old Wips are still being worked on, these WIPs were started because of me being inspired by the CVS 3 Screenpack by Enlightend Shadow and the characters made by creators like J-Morph, Rajaa, Crazy Koopa, Divine Wolf, Pots and of course Infinite himself.

Mickey Rogers


Gameplay
Spoiler (click to show)
Its just like Infinite's new characters with a little of my own twist to things but for the most part its the same.
He has all of his classic moves including newer ones done to fit this style of game play.

Note
Spoiler (click to show)
This will not, I repeat, will not be an accurate version of Mickey Rogers from any game he has been in. He will be custom, so do not expect everything to be exactly how it was in source game or any game for that matter. I do not make accurate characters but will try to make them play solid and retain the things that made them have good game play in the first place. I like to try newer things and spice up the character to create something more fresh and not the same old thing that me, or anyone else have played with from years ago.

Config Features
Spoiler (click to show)
*Air Combo's selectable in the config
*Palette Selector
*Added alt hitsounds in the config
*Added alt hitsparks in the config

80% DONE


Spoiler (click to show)
Earthquake


Gameplay
Spoiler (click to show)
Its just like Infinite's new characters with a little of my own twist to things but for the most part its the same.
He has all of his classic moves including newer ones done to fit this style of game play.
Earthquake has a total of 7 supermoves with 5 of them having both a normal and max version. The last 2 supermoves are Lvl3 supermoves

Note
Spoiler (click to show)
This will not, I repeat, will not be an accurate version of Earthquake from any game he has been in. He will be custom, so do not expect everything to be exactly how it was in source game or any game for that matter. I do not make accurate characters but will try to make them play solid and retain the things that made them have good game play in the first place. I like to try newer things and spice up the character to create something more fresh and not the same old thing that me, or anyone else have played with from years ago.

Config Features
Spoiler (click to show)
*Air Combo's selectable in the config
*Palette Selector
*Added alt hitsounds in the config
*Added alt hitsparks in the config

100% DONE

Laurence Blood


Gameplay
Spoiler (click to show)
Its just like Infinite's new characters with a little of my own twist to things but for the most part its the same.
He has all of his classic moves including newer ones done to fit this style of game play.
Laurence has one Level 1 super, one Level 2 max super, and one Level 3 super so far for now.
I plan to add more supermoves and adjust his damage even more as I go.

Note
Spoiler (click to show)
This will not, I repeat, will not be an accurate version of Laurence Blood from any game he has been in. He will be custom, so do not expect everything to be exactly how it was in source game or any game for that matter. I do not make accurate characters but will try to make them play solid and retain the things that made them have good game play in the first place. I like to try newer things and spice up the character to create something more fresh and not the same old thing that me, or anyone else have played with from years ago.

Config Features
Spoiler (click to show)
*Air Combo's selectable in the config
*Palette Selector
*Added alt hitsounds in the config
*Added alt hitsparks in the config

(Might add option to dash forward or run like I did with Marco Rodriguez)
100% DONE

Ryuji Yamazaki

Gameplay
Spoiler (click to show)
Its just like Infinite's new characters with a little of my own twist to things but for the most part its the same.
He has all of his classic moves including newer ones done to fit this style of game play.
Yamazaki has three Level 1 supers, two level 2 max supers, and two level 3 supers so far for now.
I plan to add more level 2 max versions of the level 1 supers and also put in the EX moves.

Note
Spoiler (click to show)
This will not, I repeat, will not be an accurate version of Yamazaki from any game he has been in. He will be custom, so do not expect everything to be exactly how it was in source game or any game for that matter. I do not make accurate characters but will try to make them play solid and retain the things that made them have good game play in the first place. I like to try newer things and spice up the character to create something more fresh and not the same old thing that me, or anyone else have played with from years ago.

Config Features
Spoiler (click to show)
*Air Combo's selectable in the config
*Palette Selector
*Added alt hitsounds in the config
*Added alt hitsparks in the config

(Might add option to dash forward or run like I did with Marco Rodriguez)
100% DONE

Batsu Ichimonji
Spoiler (click to show)
Gameplay
Spoiler (click to show)
Its just like Infinite's new characters with a little of my own twist to things but for the most part its the same.
He has all of his classic moves including newer ones done to fit this style of game play.
I plan for Batsu to have has three Level 3 supers, 3 level 2 max supers, and 2 level 3 supers so far for now.
I also plan to add in more than what you have scene on the video.
Note
Spoiler (click to show)
This will not, I repeat, will not be an accurate version of Batsu from any game he has been in. He will be custom, so do not expect everything to be exactly how it was in source game or any game for that matter. I do not make accurate characters but will try to make them play solid and retain the things that made them have good game play in the first place. I like to try newer things and spice up the character to create something more fresh and not the same old thing that me, or anyone else have played with from years ago.
Config Features
Spoiler (click to show)
*Air Combo's selectable in the config
*Palette Selector
*Added alt hitsounds in the config
*Added alt hitsparks in the config

(Might add option to dash forward or run like I did with Marco Rodriguez)
100% DONE

Marco Rodriguez/Khushnood Butt
Spoiler (click to show)







Gameplay
Its just like Infinite's new characters with a little of my own twist to things but for the most part its the same.
He has all of his classic moves including newer ones done to fit this style of game play.
EX moves of course and also 2 level 3 Hypers for now

Config Features
*Air Combo's selectable in the config
*Palette Selector
*Added alt hitsounds in the config
*Added alt hitsparks in the config


100 % DONE

He looks great bro. I personally like the sprites from the previous AOF Games. Makes him look more Capcom-ish. Cant wait to try em!!!!!

yaret

#893
Nce job men.!

The best Dragon ball Mugen: https://www.youtube.com/watch?v=ZzQkB1gVtXA
The best music I ever heard: https://www.youtube.com/watch?v=OmVnhQvMV6U

R@CE AKIR@

#894
@ WatsonGrim29 dude I'm glad your excited about Mickey but dude, why did you quote the whole first post? It's huge man.... You should have just quoted something smaller or somethin. Lol I'm just saying dude. But anyway I got more in store

Also guys you shouldn't just be thanking me. Skeleton EX helped bring this guy back to life as well with the sprites he did.

Quote from: yaret on July 16, 2014, 07:45:58 PM
Sorry for the question but now you´re making many characters for Cvs3,  I wanna know if you share with us your Makoto one day?

Yet again, please stay on topic about Mickey Rogers and not ask about other characters. I'm not trying to be a jerk or anything I just do this to avoid my thread from turning into a  request, wishlist, or etc type thread like I have seen In other creator's threads. It has in the past and I'm trying to avoid that.

Me posting Wips lets you all know what I'm working on next. So there is no need to keep asking. I don't mind a question or two that's off topic (not many) thru a pm tho. If it's on topic I don't mind answering it here in the wip thread.

Please respect that. Thanks

WizzyWhipitWonderful

Loving the custom features R@CE!

Do your thing!!!
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

Donate Here
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=B92JC32FZ5CME

R@CE AKIR@


Sol Knight X

Another boxer to add to the roster. :D Thanks for making this a thing broseph, video got a buddy of mine and myself hype for release. :P

R@CE AKIR@

Alright guys here is a sprite  of Mickey Rogers that you can use to help make more palettes for me.

Use this image below to make more Palettes



Note : I have the FX matching the palette this time around, so you guys can feel free to change it whatever you like. I managed to separate his tongue from his clothing with the last 3 blocks that are on the second and third row. I wish I could get someone to color separate him fully, but I haven't found any one yet and I'm already running behind schedule. Also, if any one who is experienced is willing to do it, please send me a pm

R@CE AKIR@

Well I guys I just talked to Lows90 and he will doing the color sepration on Mickey Rogers so, I guess maybe I might have to ask you all to hold off on making palettes.

I wouldn't want you to do it 2 times. I will just make more on my own and then get this guy ready for release