YesNoOk
avatar

Color Separation for Red Arremer (Read 7968 times)

Started by DvVasconcelos, April 05, 2015, 02:35:52 am
Share this topic:
Color Separation for Red Arremer
#1  April 05, 2015, 02:35:52 am
  • **
    • Brazil
Missing only the coloring gethits, the zombie, bats and the fireball.

Last Edit: April 05, 2015, 04:01:26 am by DvVasconcelos
Re: Color Separation for Red Arremer
#2  April 05, 2015, 03:57:53 am
  • ****
  • Roach Man
    • vadapega.akawah.net/motorroach/
I never thought it was so easy to apply the armor to  his sprite design. I'm all for this~

Shit
Re: Color Separation for Red Arremer
#3  April 05, 2015, 04:10:40 am
  • **
    • Brazil
It is very easy indeed.
I was less lazy, do the jambs and the horn.
Re: Color Separation for Red Arremer
#4  April 05, 2015, 04:29:17 am
  • ****
  • I want to learn, no criticize
    • Dominica
    • yaretromero@hotmail.com
nice job.! now this char will need a good coder.xD
Re: Color Separation for Red Arremer
#5  April 05, 2015, 04:31:47 am
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/
Or just patch H"'s. Seriously, this is awesome work.
Re: Color Separation for Red Arremer
#6  April 05, 2015, 04:50:32 am
  • **
    • Brazil
Although I am a very bad coder have plans to make a Firebrand of Umvc 3 in KOF style.
But if someone is willing to do, go ahead.
Of course the patch H"'s will be well before.
Re: Color Separation for Red Arremer
#7  May 21, 2015, 10:52:24 pm
  • **
    • Brazil
Color separation finished!!!

The SFF file is ready.
Lacking good palettes, I'm not very creative to make them.

Template for palletes!!

Re: Color Separation for Red Arremer
#8  May 21, 2015, 11:39:16 pm
  • ****
  • Roach Man
    • vadapega.akawah.net/motorroach/
Although I am a very bad coder have plans to make a Firebrand of Umvc 3 in KOF style.

I know I'm a bit late for this, but I thought I'd just share a quick sprite edit of mine that I had lying around:



I was also intending to make the UMvC3 standing animation as well, but didn't get the time. Hope it helps somehow, in the future!

Shit
Re: Color Separation for Red Arremer
#9  May 21, 2015, 11:41:10 pm
  • avatar
  • ******
  • Staying Alive
    • Panama
Wow, that thing actually had a lot of tones hidden in the mix! Will try to do a couple, looks really nice.
Chilling
Re: Color Separation for Red Arremer
#10  May 22, 2015, 01:50:42 am
  • **
    • Brazil
Although I am a very bad coder have plans to make a Firebrand of Umvc 3 in KOF style.

I know I'm a bit late for this, but I thought I'd just share a quick sprite edit of mine that I had lying around:



I was also intending to make the UMvC3 standing animation as well, but didn't get the time. Hope it helps somehow, in the future!

Awesome edition.
The sprite will be of great help in the future.
I tried to stretch the skull a few times but the result was strange.
Regarding the animation standing UMVC3, it is possible to do editing walking animation.

Wow, that thing actually had a lot of tones hidden in the mix! Will try to do a couple, looks really nice.

Thank's!!
Last Edit: May 22, 2015, 01:58:19 am by DvVasconcelos
Re: Color Separation for Red Arremer
#11  May 22, 2015, 02:01:34 am
  • avatar
  • ****
  • Lilly,Jbs Jr. are my world
    • USA
man i cant wait til hes released , jeezzee at that separation,unbelievable 
Re: Color Separation for Red Arremer
#12  May 23, 2015, 07:42:30 am
  • avatar
  • ******
  • Staying Alive
    • Panama
Did a couple:




Just noticed some glaring mistakes in the template:

- The first tone of the eyes is shared with the first tone of the skin in the midnight bliss
- The first tone of the chestplate is shared with the first tone of the thors
- One of the sprites have the last shade of the gauntlets shared with the outline of the chestplate (the sprite above the sprite that have the nails FX)

Should be fixed, everything else is fine. Will gladly do more when the template gets fixed. Color separation is really impressive, I have barely scratched the possibilities!!
Chilling
Re: Color Separation for Red Arremer
#13  May 23, 2015, 04:03:01 pm
  • **
    • Brazil
Did a couple:

Spoiler, click to toggle visibilty

Just noticed some glaring mistakes in the template:

- The first tone of the eyes is shared with the first tone of the skin in the midnight bliss
- The first tone of the chestplate is shared with the first tone of the thors
- One of the sprites have the last shade of the gauntlets shared with the outline of the chestplate (the sprite above the sprite that have the nails FX)

Should be fixed, everything else is fine. Will gladly do more when the template gets fixed. Color separation is really impressive, I have barely scratched the possibilities!!

Thank you for your help, The Fisher King.

-Template Fixed!
-Added two color tones to midnight bliss

Last Edit: May 23, 2015, 11:05:17 pm by DvVasconcelos
Re: Color Separation for Red Arremer
#14  May 24, 2015, 12:21:03 am
  • avatar
  • ******
  • Staying Alive
    • Panama
Just noticed something else:

- The little arremer wings, right of the midnight bliss, the middle tone is shared with a tone of the bat eyes.

And thats all so far. Doing other pals so I just have to move them to a final template
Chilling
Re: Color Separation for Red Arremer
#15  May 25, 2015, 10:36:52 pm
  • **
    • Brazil
Just noticed something else:

- The little arremer wings, right of the midnight bliss, the middle tone is shared with a tone of the bat eyes.

And thats all so far. Doing other pals so I just have to move them to a final template


Fixed!


Green Goblin

Re: Color Separation for Red Arremer
#16  May 25, 2015, 11:55:06 pm
  • avatar
  • ******
  • Staying Alive
    • Panama
Updated previous 2, and a new one!

Rotten


SvC Bust Artwork


Ice & Carbon


Chilling
Re: Color Separation for Red Arremer
#17  May 30, 2015, 06:39:14 pm
  • **
    • Brazil
Last Edit: May 30, 2015, 07:16:15 pm by DvVasconcelos
Re: Color Separation for Red Arremer
#18  May 31, 2015, 04:48:10 am
  • avatar
  • ****
  • Lilly,Jbs Jr. are my world
    • USA
awesome, will be doing some pals for him soon