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Converting Winmugen plus screenpacks to Mugen 1.0 (Read 13645 times)

Started by JSLC1108, September 26, 2010, 02:11:46 pm
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Converting Winmugen plus screenpacks to Mugen 1.0
#1  September 26, 2010, 02:11:46 pm
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Is it possible?

GOH

Re: Converting Winmugen plus screenpacks to Mugen 1.0
#2  September 26, 2010, 02:15:34 pm
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Re: Converting Winmugen plus screenpacks to Mugen 1.0
#3  September 26, 2010, 02:30:53 pm
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Yes. Some are easier than others.

http://elecbyte.com/wiki/index.php/Updating_to_1.0

  Motifs

    * Add the following lines to the [Info] section of system.def.

 versiondate = 01,30,2010  ;Version date of motif (MM,DD,YYYY or X.XX) (replace with actual date)
 mugenversion = 1.0        ;Version of M.U.G.E.N this motif works on (1.0)
 localcoord = 320,240      ;Local coordinate space width and height

    * Add the following section to fight.def, e.g. after the [Files] section.

 [FightFx]
 scale = 1

    * There are some "D4" (aka hi-res) motifs made for the 2002 version of MUGEN that require the "Doubleres = 4" parameter in mugen.cfg. Since 1.0 deprecated the Doubleres functionality in favor of coordinate spaces, you will need to update these motifs. Mostly, you may notice that the fonts are drawn too large. In fight.def and system.def, edit or add a scale parameter to all elements that are drawn too large. e.g. nothing -> "p1.name.scale = .5, .5" or "p1.name.scale = .5, .5" -> "p1.name.scale = .25, .25"

Just like that and it's a 1.0 screenpack?

GOH

Re: Converting Winmugen plus screenpacks to Mugen 1.0
#4  September 26, 2010, 02:35:01 pm
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It means it will work on 1.0 correctly. It will lack the winquote screen of course.

The lifebars might need a little more editing. In font size, more specifically.
Re: Converting Winmugen plus screenpacks to Mugen 1.0
#5  September 26, 2010, 02:42:43 pm
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It means it will work on 1.0 correctly. It will lack the winquote screen of course.

The lifebars might need a little more editing. In font size, more specifically.

How to add winquotes for it?

GOH

Re: Converting Winmugen plus screenpacks to Mugen 1.0
#6  September 26, 2010, 02:44:48 pm
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How to add winquotes for it?
They need to be inserted in the sff file, meaning the author needs to update the screenpack with the winquote screen sprites.

So it's exactly like using you're screenpack the same way it worked on winmugen plus, only with the 1.0 playability.

Meaning no crashes, etc etc...
Re: Converting Winmugen plus screenpacks to Mugen 1.0
#7  September 26, 2010, 02:46:59 pm
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I can make winquote sprites, but I don't know what code and where to place it in the system.def
Re: Converting Winmugen plus screenpacks to Mugen 1.0
#8  September 30, 2010, 08:58:26 pm
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You can look at your default 1.0 screenpack for reference if you wish, at the part where it says "win screen definition" or something to that effect.
Re: Converting Winmugen plus screenpacks to Mugen 1.0
#9  October 02, 2010, 07:41:17 am
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how can i decrease the size of the select screen? I'm trying to convert the alphastorm screenpack
Re: Converting Winmugen plus screenpacks to Mugen 1.0
#10  October 04, 2010, 05:24:49 am
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I think you might have to manually scale all the sprite elements in a program like photoshop or something.
Re: Converting Winmugen plus screenpacks to Mugen 1.0
#11  October 04, 2010, 07:10:28 am
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You just want to decrease select? Going to assume that's because title is in fact low res (major FAILING of normal winmugenplus thank you people) use the scale parameters for most of the fields. That'll do 90% of it. You may need to scale BG elements that aren't simple sprites manually still.

type = sprite

That sort will need manual scaling. Unless they don't move in which case you can make them parallax and use the parallax features to scale them.


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