Countdown continue screen?

Started by Sheng Long, November 15, 2012, 08:30:40 PM

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Sheng Long

Is it possible to make a countdown screen for the continue in arcade mode? I'm sure I could "fake" it if you can't change the time given to select yes or no to continue. But I mean if the time variable does reach 0, to end the continue screen.
Is there at least a way to change the characters dizzy animation to something else? I can't seem to find it in either fight.def or system.def

"You must defeat my flaming
dragon punch to stand a chance."

Cyanide

No. Continue screen is pretty much hard coded. I've tried using other things inside it and you can't do much at all.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Cobra Caddie

Cyanides right. There is a state for continue in the character's common cns, but it's very limited with what you can do with it. It's been years so I'm fairly sure all you can really change is the anim. But only using the anim = ____ at the top of the state, not using actual changeanims. If you wanna use something besides the dizzy animation, I'm almost sure that the continue state is 5500. If you look through there and that's not it, I'm almost positive it says "CONTINUE?" where the state is so it should be easy to spot. :P

Sheng Long

Alright. Thanks anyway.

It shouldn't be hard coded like that though IMO. It should be as custom as the match screens, but oh well.

"You must defeat my flaming
dragon punch to stand a chance."

Cobra Caddie

Mugen has a lot of "it shouldn't be that way, it should be THIS way"s in it. :P

They did their best though!