creating a rising attack.

Started by StickyMilk, July 20, 2018, 12:38:07 AM

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StickyMilk

I decided to work on my character some more today and I wanted to give him a rising flip kick (specifically a light flash kick) in his auto-combo. the problem is I don't know how to make him leap into the air as he kicks. I need some help.


XGargoyle

VelSet or VelAdd, together with a statetype change to A and physics to either A or N if you use your own gravity/landing state


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StickyMilk

It makes him stuck in the air. how do I get him to descend?

Jesuszilla


AlexSin

Or the gravity state controller, which check the values on the constants of your character.

VictorCYBR

1. velset, negative value on Y
2. statetypeset, change it to A and physics to A or N
3. if N, use veladd and put a positive value on Y, something like .5, or add gravity
4. change state when pos Y >= 0 and vel Y > 0, or your char will go underground