Crocodile beta (one piece)

Started by Ah! Ya! Cos..., December 07, 2010, 12:07:27 PM

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Ah! Ya! Cos...

here captain hook --;




- 9 specials
- 6 supers
- 4 card system (just for fun...or not)
- etc (look the read me for more info ;))
lot of things to fix, it's a beta, so feedbacks appreciated :D

link: http://www.This link no longer works, sorry/?d=UFGIFNS2

i_oVo_i

This is an unexpected release, a 3D One Piece char, interesting...

DMK

He looks really good for a 3D char and I'm guessing Zoro is his next W.I.P. Do you they come from a game or were they modeled by himself? Interesting release none the less.

i_oVo_i

I think they are ripped from that PS2 One Piece game where the chars are in their actual size rather than super deformed like in the Grand Battle series

Ah! Ya! Cos...

Quote from: ShouReventon on December 07, 2010, 12:16:38 PM
This is an unexpected release, a 3D One Piece char, interesting...
I like unexpected release  :) thanks

Quote from: DMK on December 07, 2010, 01:41:50 PM
He looks really good for a 3D char and I'm guessing Zoro is his next W.I.P. Do you they come from a game or were they modeled by himself? Interesting release none the less.
Thank you dmk. This char is from "fightig for one piece" on ps2. I just ripped, cause i'm not talentued enough to draw 8)
And Zoro is not finished, i plan to release another one piece 3d char. (hiken...)

Quote from: ShouReventon on December 07, 2010, 01:49:56 PM
I think they are ripped from that PS2 One Piece game where the chars are in their actual size rather than super deformed like in the Grand Battle series
faster than me :p

DMK

I'm guessing it might not of gone state side or maybe it came out before I got involved with One Piece for me to of noticed, but from the quality of the rips I bet the game looked really good and fun to play. Oh and good luck with Zoro.  :)

Jarek Bachanek

Have you considered in making Luffy ? I would love to see big Luffy with his crazy moves & Gear Second ^^
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

"If knowledge is power and power corrupts... how will human kind ever survive?" The Outer Limits S04E16

MAO11

woah a mr.crocodile I feel like i'm in high school again. gotta test this one.

Ah! Ya! Cos...

Quote from: Jarek Bachanek on December 07, 2010, 07:08:30 PM
Have you considered in making Luffy ? I would love to see big Luffy with his crazy moves & Gear Second ^^

euh..i don't like luffy so... ;)

Cybaster

Very creative, and that's what I like with your creations. :)

- No glarring bug was found. Gameplay feels a little stiff at times, but overall it's very nice considering the sprites.
- I wouldn't use cards with such a scale ratio for the card system. Graphically, I just can't see anything on them. Maybe using portraits only would make them easier to see.
- The cards are misaligned if Crocodile is P2.
- He really has a lot of projectiles (well, it's normal considering it's Crocodile), but I think there's a little too many of them.
- His width is too small. The yellow line in debug mode should reach his feet. That's why his qcf+Y move misses at close range.
- What combos does Custom Combo offer exactly ? I can't cancel basics into others easily.
- Why using low resolution dust (for dash for example), when your char is HR. There's Guilty Gear dust, or even CFJ one, if you want.
- One of his abilities is absent, while it's his most powerful one : the capacity to not be hit by attacks and turn into sand. Maybe this could be added as a Super, like custom combo, and allow Crocodile to turn into sand when getting hit, for a short amount of time.

Good luck with everything. ;)

Ah! Ya! Cos...

Quote from: ξ Bastard on December 09, 2010, 08:35:15 AM
Very creative, and that's what I like with your creations. :)

- No glarring bug was found. Gameplay feels a little stiff at times, but overall it's very nice considering the sprites.
- I wouldn't use cards with such a scale ratio for the card system. Graphically, I just can't see anything on them. Maybe using portraits only would make them easier to see.
- The cards are misaligned if Crocodile is P2.
- He really has a lot of projectiles (well, it's normal considering it's Crocodile), but I think there's a little too many of them.
- His width is too small. The yellow line in debug mode should reach his feet. That's why his qcf+Y move misses at close range.
- What combos does Custom Combo offer exactly ? I can't cancel basics into others easily.
- Why using low resolution dust (for dash for example), when your char is HR. There's Guilty Gear dust, or even CFJ one, if you want.
- One of his abilities is absent, while it's his most powerful one : the capacity to not be hit by attacks and turn into sand. Maybe this could be added as a Super, like custom combo, and allow Crocodile to turn into sand when getting hit, for a short amount of time.

Good luck with everything. ;)

First thank  for feedbacks cyb'! I did'nt give you earlier a beta test this time, i prefer your feedback here :p

-scale of card: you're right. I didn't find something ( hd card) on the net. So thanks for the portrait idea
-too much projectiles? ok. i will remove 1 versio of "spada" and one version of "la spada".
-i'll fix the width
-For the custom combo, euh i don't know, i'll give a try.
-i'll fix the dust.
-For the new super, i already thought of this! but i was lazy...so thank you to confirm this idea. I'm not sure i'll success with this code, but i'll work on this.
Last thing what do you mean by the new super: armor or invincible.

Thanks for all feedbacks, you're the man cyb ;)

Cybaster

Quote from: Ah! Ya! Cos... on December 09, 2010, 01:29:15 PM
Last thing what do you mean by the new super: armor or invincible.
Well, I'd see a super mode that drains his powerbar little by little. In this mode, he'd be immuned (invincible) to all hits except throws maybe. And he'd get a special animation depending on the place he's hit. For example, if receiving a crouching attack, his feet and legs would turn into sand, while it would be the torso if his with a standing attack, and the head if hit by an aerial attack.
Using hitoverride is the key here.

And no problem with the feedback. ;) Thanks for the praise. ;P