cursor help...

Started by ferretsshadow, December 11, 2010, 08:25:23 AM

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ferretsshadow

I'm currently working on a screenpack for mugen 1.0, but it seems I'm having trouble with one little thing. the 1p/2p cursor that highlights the character I'm picking dwarfs the actual characters portrait. can someone help me with the cursor coding because I everytime I try it just disappears.  o and here's the line of code for the cursor which I'm trying to get 8,8:

p1.cursor.startcell = 0,1
p1.cursor.active.anim = 160
p1.cursor.done.spr = 160
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0
p2.cursor.startcell = 0,10
p2.cursor.active.anim = 170
p2.cursor.active.anim = 170
p2.cursor.done.spr = 11,0
p2.cursor.blink = 0
p2.cursor.move.snd = 0,0
p2.cursor.done.snd = 0,1
p2.random.move.snd = 0,0

leandro1412

Check if your anim 160 and 170 are correctly programmed. also check if the sprites exist. because your "error" isn't in your codes.
my other idea is you start in a out roster line (i mean the start cell is out of roster and you can move beacuse u r girded with empty cells)
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Nice userbars no? :P Make click & Download something nice for your Mugen!!!
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