Being a great Cyberbots fan I've decided to contribute some characters and stages to Mugen. There is already much stuff around, but its usually either not that fun to play or not really compatible to anything else...
So I've decided to update Kong's stuff on a unified basis (he made all robots from Cyberbots) + add some new stuff
Since I plan to make quite a few things I've decided to create a joint topic under projects cattegory insted of polluting the forum with single toppics.
All new releases will be updated to this post.
As always I'd be grateful for comments and feedback 
Releases:
Characters:
Valimes
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This char comes from Armored Warriors/Power gear. It was one of non-boss enemies of the game, hence lacking most of moves (like jumping, crouching etc.). I liked the concept enough to put up a char...
dl link:
http://www.4shared.com/file/shwhV11w/Cyberbots_Valimes.html
Lightning
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Vlade
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This one is original and is supposed to be a mix of Lightning and Jackal.
dl link:
http://www.4shared.com/file/Z4waOUdM/Cyberbots_Vlade.html
Atlas
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Another char from Armored Warriors/Power gear. Again it was one of non-boss enemies of the game, but unlike Valimes had only like 2 moves (walking + throwing a bomb), actually it was not even mentioned by name... (yeah Atlas is my idea). His legs are based on Gaits (in AW it seems to be a torso swap).
As a weapon he gets an unmanned heli flying around him
dl link:
http://www.4shared.com/file/jsLhmbJn/Cyberbots_Atlas.html
Jage
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Yet another char from Armored Warriors/Power gear, classified as a hover tank (at least it's what the game manual says). I tried to include his original moves and some other stuff from the game, that isn't going to fit elsewhere (see his Cyber Ex). In Aw it appeared in a 2 variants (I think) with and without a gun and I went for the one armed
dl link:
http://www.4shared.com/file/uEKw4LOx/Cyberbots_Jage.html
Insect
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Game manual says this is an addapted civilian unit. Basically it's only legs

I've had to modify some of it's orriginal attacks, as they were area based and useless in mugen.
Interesting fact: Robots somehow got much bigger in cyberbots, than they were in aw, but sprites remaied mostly unchanged. Insect in the only unit with crew visible all the time, so he may appear out of the place compared to cyberbots stages, but well...
http://www.4shared.com/file/pjSxLhvX/Cyberbots_Insect.html
Blue worker
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Game manual says this is an unmanned unit (the only one I think). Anyhow, looks quite cool.
dl link:
http://www.4shared.com/file/NNMunwuB/Cyberbots_BWorker.html
RAD
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RAD is one of bosses from Armored Warriors/Powered Gear, a predecessor of Cyberbots, although it's a sidescroller not a street fighter clone.
As for gameplay, RAD plays somewhat differently than other robots I've made. In AW RAD couldn't be stunned, tripped or grabbed and I've tried to implement that in Mugen. Now he has a superarmor, that prevents him from being stunned and absorbs some of damage. Unlike AW however a good combo can break it. Just looking at him also tells you that he's not going to crouch.
RAD also has powerful moves, but just like in AW cannot grab or throw opponents and lacks a crutial move (see which one), what balances him
WARNING: Due to the use of superarmor, RAD won't play properly against previously released cyberbots. Links to fixed versions of the characters (they also have some other small bugs fixed) can be found at this posthttp://www.4shared.com/file/0evHen7i/Cyberbots_RAD.html
Sculd
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Sculd is another AW boss, a spiderlike robot. You don't see that very often. He is actually very long and it looks weird when 2 Sculds battle. Still he makes a nice addition to the project. He lacks air jets though, I couldn't figure out how to add something like this to his body.
He originally lacked a huge amount of sprites (crouching etc.) and it took a while to make them.
http://www.4shared.com/get/yQ_WLhpV/Cyberbots_Sculd.html
Toatus
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Another moreless common enomy from AW. He came in several other variants (especailly with a drillclaw), but never had a mounted weapon. To give him a weapon I used a floating helper, also from AW. The helper came in 2 variants (the unused one had legs).
http://www.4shared.com/get/WgYS-vfu/Cyberbots_Toatus.html
NEW:
Gori
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And another robot from AW. Just like RAD he can't block, but has a superarmor (just a weaker one). I've given him a lot of moves not in the game to fit general mugen standards.
http://www.4shared.com/rar/PnRwFhJO/cyberbots_gori.html
Borer
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An original one this time, based on blue worker from AW. his arm weapon is custom, frankensprited from one of weapons used by enchancement modules. Also has some moves unused in the original game (but sprited by capcom nonetheless ).
http://www.4shared.com/rar/KIULp0M0/Cyberbots_Borer.html
Final note: All chars were moreless tested under winmugen and RC7 and showed no obvious problems, but are designed for winmugen.
Stages
two custom stages made for the chars above:
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some older stages for cyberbots by me:
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another custom stage for the project:
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http://www.4shared.com/rar/UTJZvXhg/seabed.htmlsprites come from a variety of games, particularly from a irem classic In the hunt
NEW:2 more custom stages for the project
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Music:Spoiler, click to toggle visibilty
Complete sountrack from Cyberbots:
http://gh.ffshrine.org/soundtracks/1586Complete sountrack from Armorred Warriors:
http://This link no longer works, sorry/?d=80AYL3RKMusic was not ripped by me. I'm only providing links...
WIPsSpoiler, click to toggle visibilty
Warlocks (from Armored Warriors/Power Gear)
I'm actually planning to make all 3 versions + the one from Cyberbots
