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Dash after image

Started by IEatRamen, February 21, 2008, 01:11:15 AM

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IEatRamen

when i post an after image on this cde, it turns into a run  ???


code :[Statedef 100]
type    = S
physics = S
anim = 100
sprpriority = 1

[State 100, 1]
type = VelSet
trigger1 = 1
x = const(velocity.run.fwd.x)

[State 100, 2] ;Prevent run from canceling into walk
type = AssertSpecial
trigger1 = 1
flag = NoWalk

[State 100, 3] ;Prevent from turning
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn

[State 100, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0

Cyanide

But, but, whaaa!?

That IS the run state. It's MEANT to be a run. It will be a run if you stick an explod in it. Putting an afterimage creates afterimages. It doesn't change what the state does overall.

Thats run.

Explain your ACTUAL problem, with lots of words.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Bastard Mami


IEatRamen

then, i guess my question is :how do you make a dash forward?

Cyanide

You are now at the point, where your questions are getting way above your head and you're having to ask about simple stuff you should really have learnt how to do by now. [E] has posted you some links. And i'm going to tell you to look at KFM and how he does things.

Thats it.

No more until you've got a decent understanding of how a state actually works and how to handle them.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.