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Deluxe's Character Workshop

Started by DeluxeGamer705, July 02, 2024, 04:52:54 PM

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DeluxeGamer705

Welcome to...
Deluxe's Character Workshop!

This is where you can see what I am currently working on, being a character or an edit. I show the character if it is around 30%-50% finished (meaning it is complete enough to be shown here but is still unfinished), and I mention what is finished and what has yet to be done. The characters will be shown here via images.

Usually, only one character will be shown here, though sometimes I might show more characters, depending on what I'm currently working on. Usually I prefer working on one character at a time, though sometimes there's a chance I might work on more.

Currently working on:
Spoiler (click to show)
Alesa


Working on since: July 28th, 2026

Another character from Tomato Adventure. She'll be quite similar to DeMille except that she will rely on zoning more. Also, she, along with DeMille and Relek, are not going to be voiceless since I have decided I'd implement these for otherwise "mute" characters (DeMille and Relek will have these in an update).

What's done so far:
  • All required animations
  • 4 specials and 3 hypers
  • 2 intro
  • 2 Winposes
  • Losing animation
  • All normals
  • Taunt
  • Dodge
  • Power Charge
  • Parrying
What's left to do:
  • More specials and hypers
  • Air Dashing, Guard Cancel
  • Palettes


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Progress update on the following character. He's nearly finished!

Spoiler (click to show)

Neo Sonic:

- All attacks had their sounds changed when Sonic hits them and if the opponent guards it
- Final Force has been buffed
- Hard version of Thunder Uppercut no longer juggles the opponent if they're on the ground
- One winpose has been updated; instead of saying "It's cool!", Sonic now says "Alright!". This also shortends it's duration
- Fixed misattributions of Final Force, the Knuckles assist and Spin Dash


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

The edit of Neo Sonic ended up being removed from the workshop as he was released.
Because of this, I'm now focusing on the following character:

Spoiler (click to show)

Yumetaro (V2)

- He has received a new special named Star Uppercut, where he will uppercut the opponent with a star.
- His star generating animation now has hitboxes to make them combo from normals easier, although the charging animation deals no damage.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Progress update on the following character:

Spoiler (click to show)

Yumetaro (V2)

- Star Uppercut has received an aerial version.
- Star Smash has been added as a special.
- All of his other specials and hypers have been considered. They have yet to be implemented, though.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Progress update on the following character:

Spoiler (click to show)

Yumetaro (V2)

- Two new specials were added - Falling Star and Fireball.
- Because of this, only one more special will be added. After that, I'll move to hypers.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Progress on the following character is doing pretty well. Now I'll be moving onto creating hypers for him. I might also add missing basic animations so that they could work correctly:

Spoiler (click to show)

Yumetaro (V2)

- One more special has been added - Star Thrust.
- Bouncing Stars have been added as a hyper.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Although it may seem that not much has progressed, more progress was made:

Spoiler (click to show)

Yumetaro (V2)

- All basic animations have been finally implemented, including running and the rest of hurt animations.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

After probably an hour of work, more progress has been made!

Spoiler (click to show)

Yumetaro (V2)

- 3 hypers have been implemented - Star Smasher, Giant Star Drop and Star Ground Crash.
- As a result, only two more are left and I'll be able to move onto the rest of missing stuff!


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

More progress, though not that much this time:

Spoiler (click to show)

Yumetaro (V2)

- Victory quotes were added.
- Victory portrait has been implemented.
- The main portrait has been fixed; one colour was missing from the palette, causing the shading to be inaccurate.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Progress update:

Spoiler (click to show)

Yumetaro (V2)

- Dodge, roll dodge and Power Charge have been added.
- The hyper portrait has been finally implemented.
- As for the remaining two hypers, they have not been implemented yet. But once I implement them, I'll be adding the missing stuff.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

More progress! The following character is almost finished:

Spoiler (click to show)

Yumetaro (V2)

- Added two remaining hypers - Burning Star and Bomb Toss
- Because of this, only the taunt, intros, winposes and palettes have yet to be implemented and then he will be ready for the release once they're added!


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Even more progress, this time something needed has been implemeneted!

Spoiler (click to show)

Yumetaro (V2)

- Added intros, one more winpose, and palettes
- Because of this, Yumetaro is now finished! He'll be released tomorrow.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Yumetaro's V2 has been removed from the workshop as he was released today.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

A new character has been revealed, currently sitting in 50% state of completion as of revealing him.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

As I said, progress this time is going slower, but still well. And as I'm writing this, progress has been made!

Spoiler (click to show)

Roy

- Added aerial normals. As a result, almost all of his normals are finished (only the throw is left).


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Progress update:

Spoiler (click to show)

Roy

- Counter has been added as a special.
- Dizzy animation has been added.
- Hyper portrait has been added.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Slight progress update:

Spoiler (click to show)

Roy

- The throw has been added (yesterday in fact!)
- Power Charge has been added. Note that it uses the sprites from Flare Blade, but its unique sprites will be made eventually, so don't worry. ;)


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

Another slight progress update:

Spoiler (click to show)

Roy

- Power Charge has received its unique sprites.
- Charging Slash has been added as a hyper.
- Frozen animations added.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

More progress!

Spoiler (click to show)

Roy

- Losing animation, winposes, the second intro and the taunt have been added.
- Blazer and Reverse Blazer have been added as specials.


Playin' Mugen since 2017, creating content since 2022.

DeluxeGamer705

The following character is almost finished. Just a few more stuff remaining and he's ready for release!

Spoiler (click to show)

Roy

- The remaining special and hypers were added. These are Dragon Killer as a special, as well as Lower Stabs and Triple Crouch Slash as hypers.


Playin' Mugen since 2017, creating content since 2022.