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Devil Utsuho Error Not A Valid Type

Started by kojikomos, November 26, 2018, 10:21:59 PM

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kojikomos

So I just recently found a character called Devil Utsuho and wanted to try her out but every time i try to use her my mugen Crashes and gives me an error message about not a valid element type.

The error message says

Error message: Not a valid elem type: faldevil_utsuhovshake
Error parsing [State 5100, EnvShake]
Error in [Statedef 5100]
Error in chars/Devil_Utsuho/common1.cns
Error loading chars/Devil_Utsuho/Devil_Utsuho.def
Error loading p1


I went into the common1.cns to try and fix it myself but it was a no go, i kept getting the same message. Any help would be greatly appreciated.


P.S. I am running Mugen 1.0 btw
NEKOS ARE JUSTICE!

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Baby Bonnie Hood

I might be able to help if I knew what statedef 5100 looked like exactly.

kojikomos

this is everything under [state 5100]

; HIT_BOUNCE (hit ground)
[Statedef 5100]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 5100, Ž©ƒLƒƒƒ‰ˆÈŠO,¾,Á,½ê‡]
type = Changestate
trigger1 = name != "Devil_Utsuho"
value = 48888
persistent = 256
ignorehitpause = 1

[State 5100, ƒXƒe[ƒgƒ^ƒCƒv•ύX]
type = Statetypeset
trigger1 = 1
statetype = L
movetype = I
physics = N
ignorehitpause = 1

[State 5100, ƒXƒvƒ‰ƒCƒg•\ަ—Dæ"x]
type = Sprpriority
trigger1 = 1
value = 1
ignorehitpause = 1

[State 5100, ƒRƒ"ƒgƒ[ƒ‹‰Â"Û]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 5100, ˆÊ'u'²®]
type = Velset
trigger1 = !animelemtime(1)
x = 0
y = 0
ignorehitpause = 1

[State 5100, 1]
type = VelSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
trigger1 = vel x > 1
x = 1
ignorehitpause = 1

[State 5100, EnvShake]
type = FalDevil_UtsuhovShake
trigger1 = Time = 0
ignorehitpause = 1

[State 5100, Var] ;Save fall velocity
type = VarSet
trigger1 = Time = 0
sysvar(1) = floor(vel y)
ignorehitpause = 1

[State 5100, 2] ;Hit ground anim (normal)
type = ChangeAnim
triggerall = time = 0
trigger1 = (anim != [5051, 5059]) && (anim != [5061, 5069])
trigger2 = !SelfAnimExist(5100 + (anim % 10))
value = 5100
ignorehitpause = 1

[State 5100, 3] ;Hit ground anim (for hit up)
type = ChangeAnim
trigger1 = time = 0
trigger1 = (anim = [5051, 5059]) || (anim = [5061, 5069])
trigger1 = SelfAnimExist(5100 + (anim % 10))
value = 5100 + (anim % 10)
ignorehitpause = 1

[State 5100, 4]
type = PosSet
trigger1 = Time = 0
y = 0
ignorehitpause = 1

[State 5100, 5]
type = VelSet
trigger1 = Time = 0
y = 0
ignorehitpause = 1

[State 5100, 6] ;Reduce speed
type = VelMul
trigger1 = Time = 0
x = 0.75
ignorehitpause = 1

[State 5100, 7]
type = Changestate
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
value = 5110 ;HIT_LIEDOWN
ignorehitpause = 1

[State 5100, 8]
type = GameMakeAnim
trigger1 = Time = 1
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14
ignorehitpause = 1

[State 5100, 10]
type = PlaySnd
trigger1 = Time = 1
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)
ignorehitpause = 1

[State 5100, 11]
type = PosFreeze
trigger1 = 1
ignorehitpause = 1

[State 5100, 12]
type = Changestate
trigger1 = AnimTime = 0
value = 5101
ignorehitpause = 1

[State 5100, 13]
type = ForceFeedback
trigger1 = Time = 0
waveform = sinesquare
ampl = 128,-3,-.2,.005
time = 20
ignorehitpause = 1
NEKOS ARE JUSTICE!

My Youtube Channel

Baby Bonnie Hood

All I can find is that "FalDevil_UtsuhovShake" thing, which is definitely not a valid command at all.  I think it's supposed to be "FallEnvShake", so try changing it to that.

How'd it end up like that, though?  Some kind of weird find/replace shenanigan...

kojikomos

funny story, I actually went and changed that to "FalEnvShake" before making this post. Didnt think to change it to Fall. That aside, that was the issue and its fixed now. Thanks for the help :D
NEKOS ARE JUSTICE!

My Youtube Channel