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Dodge and Rolling Questions (Read 1586 times)

Started by Omegalord99, November 23, 2008, 05:32:08 am
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Dodge and Rolling Questions
#1  November 23, 2008, 05:32:08 am
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On Don Drago's Ken he has a dodge that i wanted to get rid of since it's kinda cheap to a lot of characters who don't have it. Here are the codes i found from search but when i delete it i end up messing with his AI. If there is a way to stop this. I also found out after trying to get rid of the dodge's AI that if i change Roll Fwd command from recovery with the holdfwd the roll holdback doesn't work. I dont know why but its odd. Which is a shame coz in KOF usually if you press A+B ull roll fwd automatically and can roll back by pressing back with A+B

Spoiler, click to toggle visibilty
Re: Dodge and Rolling Questions
#2  November 23, 2008, 06:35:25 am
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Why are you messing with the states? Find the changestate for both the character, and the AI that sends him there and turn it off

type = null ;changestate.

His AI won't be able to get into it if you do it for Ai as well. And you won't get in cos you've turned it off.

Dunno why you're doing that though. Roll is the KoF projectile spam defence move.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Dodge and Rolling Questions
#3  November 23, 2008, 06:43:33 am
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Coz his commands run on holdfwd and x+a/c. While in the original KOF didn't you just have to press a+b to roll forward?
Re: Dodge and Rolling Questions
#4  November 23, 2008, 07:08:49 am
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  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
My point STILL stands. There will be a changestate for those, null it. That will disallow you from using roll at all.

Use of C is something i hate. But some people do it cos it makes things "easier" Depends on how much of a purist you are i suppose. Normally i'm not, but seperate button for what's normally integrated nicely annoys me.

I didn't like the BO button in XI either.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Dodge and Rolling Questions
#5  November 23, 2008, 09:09:01 am
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but how now would i make the roll forward be used just by pressing x+a/c? I want it so that i roll automatically forward without having to press forward like in KOF
Re: Dodge and Rolling Questions
#6  November 23, 2008, 09:16:34 am
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change the command, to activate it to   x+c or x+a  :(
Re: Dodge and Rolling Questions
#7  November 23, 2008, 10:01:20 am
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i do but what happens is because there both in the CMD under the same control when i take out holdfwd i only move fwd and never backwards
Re: Dodge and Rolling Questions
#8  November 23, 2008, 10:06:01 am
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so add one that tells you if you "holdback" then to go to the state that rolls you back and if not then roll fwd.
Re: Dodge and Rolling Questions
#9  November 23, 2008, 10:10:21 am
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so add one that tells you if you "holdback" then to go to the state that rolls you back and if not then roll fwd.

its already in the cmd. Maybe you should read my spoiler. The command is in the CMD but if i get rid of holdfwd i only move fwd
Re: Dodge and Rolling Questions
#10  November 23, 2008, 10:14:27 am
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oh sorry for not reading the spoiler, i missed it.

after you get rid of the move holdfwd.

move the changestate for roll back above the "roll fwd" changestate. Complicated cmds go above less complicated cmds. :)
Re: Dodge and Rolling Questions
#11  November 23, 2008, 10:19:22 am
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thanks Raanii it worked like a charm :D