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DoodleBob Remastered - Quick Update [10/07/2023] (Read 20328 times)

Started by Infantry00, June 24, 2023, 05:24:52 pm
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DoodleBob Remastered - Quick Update [10/07/2023]
New #1  June 24, 2023, 05:24:52 pm
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DoodleBob is the property of SpongeBob SquarePants original series. He's the main antagonist in the episodes of "Frankendoodle" drawn by SpongeBob and 2nd appearance in "Doodle Dimension"

This Character was reworked with new gameplay mechanics





Changelog Updates
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More Image
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Download Link:
https://drive.google.com/file/d/1CCZmG_YkU6S20m_FD-JkUJbKvifAV-aX/view?usp=sharing
More at: 
https://sites.google.com/site/infantry00blog/
Last Edit: March 03, 2024, 06:01:05 pm by Infantry00
Re: DoodleBob Remastered - Initial Release [6/24/2023]
#2  June 24, 2023, 10:07:33 pm
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This guy was always very interesting, I remember he had educated me about a lot of fighting game trivia back then. Thank you very much for this remaster of him.
Re: DoodleBob Remastered - Initial Release [6/24/2023]
#3  June 25, 2023, 12:10:39 pm
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Nice work. Here's some random impressions:

- Standing and jumping B and C attacks seem backwards, animation-wise
- His pencil swings have too much priority. Could use Clsn2 covering about half of the Clsn1
- His X and A attacks can be hard to see because of how thin his arms and legs are
- X, 214X is seemingly an infinite. Shading Trigger needs some kind of limit (maybe it already has one but I didn't get that far in the infinite)
- Vertical Pencil Swing EX seems like a waste of meter since you can already do that combo for free and for more damage
- His fireballs can't trade with each other (no Clsn2)
- Having a fireball out should probably lock you out of throwing more of any kind. His AI understandably gets a kick out of filling the screen with fireballs
- Having an idle wrench on screen (after it hits) shouldn't lock you out of throwing another one
- The different wrench versions could all have the same throwing strength but at a different angle, if that makes sense. Like the light version having the current X speed but more Y speed so it trades range for active time
- Doodle Artpiece is great
- Could use a throw
- In 5Z's custom state, P2 creates impact effects at the end for no reason
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Last Edit: June 25, 2023, 12:20:31 pm by PotS
Re: DoodleBob Remastered - Initial Release [6/24/2023]
#4  June 28, 2023, 02:08:47 pm
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Grabbing this and the SpongeBob. I avoided these chars in the past but seems you’ve done a good job reworking them
Re: DoodleBob Remastered - Quick Update [10/07/2023]
#5  October 07, 2023, 04:24:59 pm
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This is a Quick Update for minor issues
Changelog Updates
Spoiler, click to toggle visibilty
Re: DoodleBob Remastered - Quick Update [10/07/2023]
#6  October 07, 2023, 08:47:23 pm
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dude this Doodlebob version in particular is so nostalgic to me, he has always been so cool
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