[EDIT] Problem with Evil Ryu

Started by NoobSaibot, October 24, 2007, 09:51:06 AM

Previous topic - Next topic

NoobSaibot

[EDIT]
How do you make an attack do 2 hits?
[UNEDIT]
Hi, I'm a newbie character creator and I'm making a character (Evil Ryu) which I'm having a very annoying problem with. His Hadouken is using a colour (pink to be exact) that I want to be blue, but in changing this colour I will have the character itself become blue. Is there any way to set a certain sprite to use a different colour on the pallette in Fighter Factory? Thanks.

Cybaster

Insert the sprites in Fighter factory without using shared palette, the hadoken FX being blue.

NoobSaibot

#2
Thanks, I'll try that now.
EDIT:
YOU. ARE. GOD.
Heeeps of thanks :D

Naraku(Dennis)

Quote from: NoobSaibot on October 24, 2007, 11:11:29 AM
Thanks, I'll try that now.
EDIT:
YOU. ARE. GOD.
Heeeps of thanks :D

He's Not God......I Am >:D

Spoiler (click to show)
Just Messing With You Demitri, But Seriously, Your Awesome...

Bastard Mami

in response to  the new question. either use two hitdefs, or add another trigger to the current hitdef.

NoobSaibot

#5
Thanks :)
EDIT: Doesn't work. The attack I want to combo 2 hits with 1 press of the button does that but it doesnt combo? If you need it, I'll post a screenie.

Bastard Mami

even better, post a shot AND the code.

ultimatedude

Uhm, the code that says

trigger1 = AnimElem = (any number)

then just do this

trigger1 = AnimElem = (any number chosen above)
trigger2 = AnimElem = (Second attack frame, look into AIR)

No Borders, No Nations

NoobSaibot

Yeah, thats what I did.
; Jump Light Punch
; CNS difficulty: easy
[StateDef 600]
type    = A
movetype= A
physics = A
juggle  = 4
poweradd= 20
ctrl = 0
anim = 600

[State 600, 1]
type = HitDef
trigger1 = AnimElem = 2
trigger2 = AnimElem = 3
attr = A, NA
damage = 20
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
I know that the first statedef on the code is not normal, but thats how I need it for the air attacks to work for some reason. I jump, hit LP, it hits the enemy in the head then once again in the elbow, no combo.

Bastard Mami

you need to haev clsn1s in both elem 2 and elem 3 of the animation.

NoobSaibot

I did. Anything else that could be wrong or does it just not work for aerial attacks?

Bastard Mami

change juggle to 0 and post your air file, specifically, anim 600

NoobSaibot

#12
What do you mean by the animations file? The animations file will be there but you cant see the sprites... Put the sprites and the animations files up? Or just the animations file? :S

Leon Belmont

The important thing is that you have CLSN1 in both AnimElem 2 and 3. If you don't, that's why the one of the two hits won't hit.

NoobSaibot

I have CLSN1s in frame 2 and 3 of the animation, I just don't know whats wrong.

Bastard Mami