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Explod binding when close to p2

Started by Koop, February 05, 2010, 12:37:59 PM

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Koop



When p1 is close to p2, if they have an explod that is bound to them, it appears misaligned. Is there a way to prevent this?

EDIT: FIXED  :)

K.O.D

That's probably warusaki's code fault, since I can't replicate such a bug.

Cyanide

I've never seen that before and i've used bound explods plenty of times. Have you managed to replicate it yourself?


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