explode problem

Started by logansam, June 08, 2016, 12:48:29 AM

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logansam

hi friends,

well i am working on superman and i have the cape (explod) but when the explod hits just disappear one frame.


not hit(perfect)



hit (working on hit, but...)





CODE

[State 410,FX]
type = Explod
trigger1 = AnimElem = 3
trigger1 = palno != 7 && (palno != [8,9]) && (palno != [10,11]) && (palno !=12) is the code for the different suits
anim = 7746
pos = -20,30
sprpriority = 99
postype = p1
removetime = -2
bindtime = -1
ignorehitpause = 2 dont work??
removeongethit = 0
persistent = 1
facing = 1
ownpal = 1


Cyanide

I suggest you play with p1sprpriority and p2sprpriority in the hitdef itself.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

logansam

thanks  cyanide, it works ,changed the pause time in the hitdef..