Explod/EnvColor Help

Started by tetsuo9999, September 27, 2007, 07:32:46 AM

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tetsuo9999

I want these(below) to trigger when i hit p2, but they trigger after the hit pause..

[State 0, EnvColor]
type = EnvColor
trigger1 = Movehit =1
value = 255,0,0
time = 1
under = 0

[State 1620]
type = Explod
triggerAll = NumExplod(664) = 0
trigger1 = MoveHit = 1
anim = 664
ID = 664
pos =-5,-57
postype = p2
bindtime = -1
removetime = 25
sprpriority = 3
supermove = 1
facing = -1

Hit def:
[State 230, 2]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
animtype  = High
damage    = 7,1
guardflag = MA
pausetime = 16,12
sparkno = -1
sparkxy = 10,-59
hitsound   = S2,0
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -6
air.velocity = -2.2,-3.2
envshake.time    = 10
envshake.ampl= 10
envshake.time = 15
Palfx.time = 2
Palfx.add = 0,-200,-200
Palfx.mul = 256,256,256
Palfx.sinadd = 40,80,40,10
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

Cyanide

Well the hitdef shouldn't.

As for the other 2.

Ignorehitpause = 1


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

tetsuo9999

Ok thanks, how can i make this Not follow my character..

[State 1620]
type = Explod
triggerAll = NumExplod(985) = 0
trigger1 = MoveHit = 1
anim = 985
ID = 985
pos = 49,-237
postype = p1
bindtime = 999
removetime = 20
sprpriority = 5
supermove = 1
facing = -1
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

ZzEzZ


tetsuo9999

WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

Cyanide



In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.