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Fables: The Wolf Among Us by Telltale Games (Read 28069 times)

Started by Jmorphman, October 12, 2013, 05:30:53 am
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Re: Fables: The Wolf Among Us by Telltale Games
#81  July 02, 2014, 08:19:01 am
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Awwww yeah. Bigby is finally showing off what he really looks like, and there will be hell to pay.
Re: Fables: The Wolf Among Us by Telltale Games
#82  July 04, 2014, 09:22:32 pm
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Re: Fables: The Wolf Among Us by Telltale Games
#83  July 09, 2014, 09:31:11 am
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa my emotions :flipout:

Spoiler: choices, discussion, etc. (click to see content)
Re: Fables: The Wolf Among Us by Telltale Games
#84  July 10, 2014, 05:17:14 am
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:'( :'( :'(

Spoiler: choices (click to see content)

Spoiler: Discussion (click to see content)

Spoiler: How was it? (click to see content)
Last Edit: July 10, 2014, 05:37:22 am by Jango Pyrope
Re: Fables: The Wolf Among Us by Telltale Games
#85  July 11, 2014, 07:10:55 am
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Spoiler: choices (click to see content)
Spoiler, click to toggle visibilty

Spoiler: choices (click to see content)
Spoiler, click to toggle visibilty
Re: Fables: The Wolf Among Us by Telltale Games
#86  July 11, 2014, 10:52:21 am
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Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

Spoiler: stuff that isn't responses to Jmorphman that I just thought up (click to see content)
Last Edit: July 11, 2014, 11:06:56 am by Jango Pyrope
Re: Fables: The Wolf Among Us by Telltale Games
#87  July 11, 2014, 09:08:07 pm
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Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Re: Fables: The Wolf Among Us by Telltale Games
#88  July 11, 2014, 10:30:40 pm
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Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Re: Fables: The Wolf Among Us by Telltale Games
#89  July 12, 2014, 05:20:31 am
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Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

Re: Fables: The Wolf Among Us by Telltale Games
#90  July 13, 2014, 05:43:55 pm
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Woah lots of spoilers.

Spoiler: Oh hey look even more spoilers (click to see content)

Spoiler: All in all (click to see content)

So maybe you might be saying "But Jango, the morality choices are the puzzle!" Wrong. While I haven't replayed everything with different choices each time, I find that most of my choices didn't really change much in the long run. Hell, I interrogated both the Woodsman and Tweedle Dee, and outside of some minor dialogue, the results were the same regardless of who I brought in. And while that's understandable when you're working on a small scale and you don't want to make a huge fucking game, it also means that in the end, it removes me as a player and leaves me as a spectator.

That's what they call the illusion of choice.  Make the player feel like they've made a big, meaningful decision when really they're still following the path that's been laid out for them.  It's a really useful tool for creating immersion without having to build an unreasonably huge game, but like you said it does lose its effect once the player notices that it's happening.
Re: Fables: The Wolf Among Us by Telltale Games
#91  August 22, 2014, 02:21:10 am
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sup, this is on sale on plus so i just got the whole thing for 7 bucks, i had absolutely no previous contact with it other than reading some fables back int he day so its catching me by surprised a lot

episode 1
choices
Spoiler, click to toggle visibilty
this is really well done, the first chapter fight with the woodsman was glitching a lot for me, but after that everything went aces.
Re: Fables: The Wolf Among Us by Telltale Games
#92  October 14, 2014, 08:19:42 am
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No, no sequel news, but I had to bump this! There's gonna be a comic adaptation of this game, which is based on a comic series! The interview contains a fair amount of minor spoilers so I will just quote the interesting bits, starting with this, by far the most important thing said in the interview

Dave Justus said:
I’ve learned Matt’s strengths and how to bolster his many, many weaknesses. And we’ve learned to sneak in references to the “U Talkin’ U2 to Me?” podcast when no one is looking, so that keeps us happy.
:D :D :D :D :D :D

OK, indulging myself aside:
Matthew Sturges said:
A question I imagine people will be asking themselves is, “If I’ve played the game, will this comic book show me anything new?” and the answer to that is an unqualified “Yes.” We’ve added a great deal of depth and characterization and back story, which we’re able to do in comics because it’s such a nimble medium. In a comic you can go anywhere and do anything and you don’t have to worry about your narrative bogging down gameplay. Of course, in the comic, the audience doesn’t get to tear anyone’s arm off, like they do in the game. You have to imagine what it’s like to tear off the arm, which is far less visceral. It’s a trade-off.
[...]
[Fables writer and creator Bill Willingham] has been nothing but supportive throughout the endeavor. We talked some about the choices that he made while he was playing the game — it seems like if any choices would be “canonical” it would be those made by the guy who created the thing it’s based on. But then you kind of also got the sense that Bill was mainly taking the most violent possible path at every decision point out of some atavistic urge to kill and destroy, and so verisimilitude was secondary to that. Which is understandable; it’s hard not to want to attack everyone when you’re being Bigby Wolf. It’s almost like Bigby’s struggle to keep his animal nature locked inside is a metaphor for some aspect of the human condition. Dave and I probably should have thought about that. Hm.
[...]
And yes, the comic is canon. The game is technically canon, but it’s canon in this strange quantum-mechanical, indeterminate way where several different outcomes are canonically all true at once until you as the player have observed them and forced the story to choose an outcome. Our comic is purely Newtonian: It collapses the narrative waveform and gives you the macro-level canonical events without all the weird simultaneously-dead-and-alive cats.
[...]
I know that some people’s initial reaction might be, “Yeah, right. A comic based on a video game based on a comic?” And I can understand why those people would be initially skeptical. But keep in mind that “The Wolf Among Us” isn’t just any video game. It’s an extremely well-written game that’s heavily focused on narrative, that has gotten rave reviews from just about everyone. So it’s not like we’re writing an adaptation of “Flappy Bird.” The source material here is very strong. And Vertigo is putting serious artistic talent on this thing. When it comes to “Fables,” they don’t mess around.