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Facing?

Started by ChubbyPotato, August 02, 2011, 02:16:14 PM

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ChubbyPotato

I have this helper that comes in and attacks with his sword. I put a "HitOverride" so that when he gets hit, he goes into his other animation that leaves.

But is there any way to keep that animation in the same direction. As in, if P2 called in this helper, the animation would flip. The reason I ask this is because there is words involved. So instead of it showing "TAPS" it shows it flipped. (i obviously cant make it with my keyboard)

So in a nutshell, is it possible to keep that animation as how it is without it flipping when on P2 side.
Thank you.  :)

[Statedef 3006]
type    = S
movetype= A
physics = S
anim = 9952
poweradd = 0
ctrl = 0
sprpriority = 5

[State 8052, 3]
type = DestroySelf
trigger1 = Time = 50

I set my HitOverride to the stateno you see above. Plane and simple, animation, and destroy self. Just maybe thought you'l get a better understanding on what I'm trying to say by a visual.
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QuoteSo in a nutshell, is it possible to keep that animation as how it is without it flipping when on P2 side.
Thank you. 
Trigger a Turn when the helper is not facing = 1 or in other words to the right.

-[Все слова это только слова.]-