Fake hitspark

Started by Reginukem, April 28, 2026, 03:14:33 AM

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Reginukem

Can anyone say if this block i'ts good enough to create a hitspark for a custom grab move ?
Seems to work fine in Mugen but in Ikemen GO triggers only "trigger1" works.



[State 182, Explod_fake1]   
type = explod
triggerall = anim = 905
trigger1 = AnimElem = 2
trigger2 = AnimElem = 4
trigger3 = AnimElem = 6
trigger4 = AnimElem = 8
sprpriority = 2
anim = f0
ID = 900
pos= 68,-87
postype = p1
bindtime = -1
removetime = 10
persistent = 0
ownpal=1
shadow = 0
scale = 1,1
facing = 1

MGMURROW

Try removing the persistent=0 and see if it works

Hope this helps

MGMURROW

Reginukem

QuoteTry removing the persistent=0 and see if it works

Solved! Now works as intended.
Thank you very much for the help  :sugoi: