Fancy Camera work problem..

Started by Odb718, March 24, 2015, 06:32:03 AM

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Odb718

I need help figuring out how to control the camera through explodes.

I'm creating a move where I launch P2 up. HIGH up.
At the same time I want to have the camera focus on P1 still on the ground.
I figure I can create a custom hitstate for P2. In that state I could create an explod and send it up while I use an invisible animation at pos y 0.
This would keep the camera on the ground.
But it's not working.

How can I trick the camera to stay on the ground and have P2 fly up?
I have about 45 tics of "free time" where P2 can be flying.


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oh god it so late. I forgot about screenbound >_<

[state 3767, SB]
type = screenbound
trigger1 = 1
value = 0
persistent = 1
movecamera = 0,0
ignorehitpause = 1
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