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Freeza Z2 [Project] (Read 629223 times)

Started by Balthazar, December 27, 2011, 06:59:29 pm
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Re: Freeza Z2
#681  April 17, 2013, 03:55:26 pm
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Balth and Cy always do a good job on move sets. so you dont need to worry about that.
Re: Freeza Z2
#682  April 17, 2013, 10:23:50 pm
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Indeed.

Not perfect but it serves it's purpose perfectly. This is for when he breaks his armor in his first form in the transformation intro.

Re: Freeza Z2
#683  April 18, 2013, 01:32:40 am
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Seeing how you did spritework of Freeza and Mewtwo staring each other down, consider using this?

Re: Freeza Z2
#684  April 19, 2013, 11:32:25 am
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They might get a special intro or whatever, or a special winpose where Mewtwo shows up to face him.

Alright, time for a little update:

(The second animation might be more accurate as to how I envision it ingame)
This is a little part of his transformation, but I might have to redo it (or partly) because I'm leaning towards giving it inverted lightsource after all, like this

(minus the purple parts; I hadn't recolored those in that image yet).
I've got most of my ideas typed out already, this transformation promises to be very epic. And you know we'll deliver!

For a little status update; I've finished his Twist KO and the Curse as previously posted. So all that's left for basic stuff is Cheap KO, Time Over and Dizzy.
Currently I'm doing a few more basic attacks as well (jumping MP and crouching LK). I think all he needs for standing attacks is his MP, but I still have to figure out which attack I want to give him. The animation below is what Chamat had listed for his s.MP, but the animation might be too 'big' for just and MP. Do you guys have an opinion in this move?


Also, I think I'm about ready to make his palette template. This doesn't mean that I'll be exporting frames for Cybaster to use already (minus one or two to use ingame obviously) since the previously mentioned 'freedom' it gives me in his sprites (not having to go back and fixing some nitpicks up without having to export them AGAIN and having Cybaster replace them ingame AGAIN over and over).
His overall movelist has been given little scrapes off the sides here and there, but usually it comes together really well when we are building him.
But I'm trying to envision it as best as I can before hand so I make as little animations as usual that might end up on the scrapheap.
As for that palette template, this is how it looks currently. I'll most likely seperate his eye pupils and nails (so you can have black nails and red eyes), but I think that's all I'll change to it.
Last Edit: April 19, 2013, 04:02:13 pm by Balthazar
Re: Freeza Z2
#685  April 19, 2013, 11:50:46 am
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This is really looking great, can't wait to start on him. :D

The punch animation made by Chamat really looks like a far s.SP to me.
Re: Freeza Z2
#686  April 19, 2013, 12:29:57 pm
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Awesome progress, the transformation intro will be amazing!

That punch to me its rather a simple strong punch or a foward+medium punch, but not a simple medium punch
Re: Freeza Z2
#687  April 19, 2013, 03:51:13 pm
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Awesome animation Balth. This is turning out to be really good. Keep up the good work. That bottom punch needs more frames before the punch comes out. Its really more of a delay you need to show the twist on the hips before he punches. So its twist, step, and punch.
Re: Freeza Z2
#688  April 20, 2013, 09:33:49 am
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Yeah I might give him the divekick even if it's only on (in air) d+LK or something, shouldn't hurt.

As for the punch, I don't thing putting it on f+SP will help much, because the move I put for normal SP has even longer range!

The punch COULD be f+MP but we've never used those commands for any moves in our previous characters, so I don't know.

I honestly can't promise you anything about Mecha Freeza color seperation...I don't think it's worth it and he has more details in Mecha form then here.
Maybe in a year or whatever when he's all finished, the sheet can be color seperated more. Maybe you can do it then :P.

For the transformation, I he looks a little static I agree, but I didn't want to put too much effort into these big sprites as he would have a lot of EnvShake going on anyway, and you'd miss those small animations anyway. I since updated the inverted shading on his legs, and it looks better now then in the image I posted yesterday. But yeah overall it does come out better on smaller sprites (I also did the power-up pose for form 1 Freeza).

And yeah that Readme portrait looks sweet !
Re: Freeza Z2
#689  April 20, 2013, 10:00:24 am
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Have you consider "move ideas" from Battle Stadium DON.

Although the game was bad it still had interesting move sets.
Re: Freeza Z2
#690  April 20, 2013, 10:34:52 am
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Not really, but I'll take a look at some videos of Freeza in that game :)
*EDIT
Yeah the Death Ball we had envisioned was already pretty similar as to how it works in that game (always diagonal towards the ground, creates explosion).
Re: Freeza Z2
#691  April 20, 2013, 04:20:25 pm
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These animations you keep posting are excellent!
Re: Freeza Z2
#692  April 20, 2013, 04:28:10 pm
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Thanks ;) And I'm far from finished  :sombrero:
Re: Freeza Z2
#693  April 20, 2013, 05:37:04 pm
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Balthazar: You will succeed in the fact that I will let Choujin's chars for your work.
I can tell you this is the ONLY THINGS I was thinking it wouldn't change in my entire life in my Mugen.Choujin's chars.

So imagine now what I feel when I' watching your sprites. 
Re: Freeza Z2
#694  April 20, 2013, 05:52:34 pm
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Hey, balth. Is the Death Disk already incorporated?
The Dragon is here!
Re: Freeza Z2
#695  April 20, 2013, 06:06:45 pm
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The disc is planned to be in the char, yes.

New stuff:

I might do a minor edit to the tail of that dLK to make it a tiny bit smoother.
Last Edit: April 20, 2013, 07:46:04 pm by Balthazar
Re: Freeza Z2
#696  April 20, 2013, 06:12:00 pm
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Thanks, Balth.

And cool new sprites!
The Dragon is here!
Re: Freeza Z2
#697  April 21, 2013, 10:51:00 am
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Alright I've put my full sheet in Photoshop to patch a few things up (there were a bit more errors then I anticipated, like blank spaces and colors that shouldn't be there), and seperated the nails from his eye pupils. The nails are now shared with his eyeliner though. I didn't want to bother with any more colors. At least you can have black nails now for a more authentic look. The eyeliner's gonna be black anyway, and if you don't want black nails then that's tough luck.
I'm currently working on his Death Star move, which is going to be mapped on his crouching Strong Kick and will be his main launcher. The other move I'm working on his his crouching Medium Punch, which is a double trust (and his crouching punch from Hyper Dimension).
That still leaves s.MP, c.LP, c.SP, c.MK, a.LP, a.SP, a.LK and his focus attack, and that should be all of his basic attacks.
Also I might swap his Close s.LK to his Close s.MK, which requires another Close s.LK I have bases for.
Re: Freeza Z2
#698  April 21, 2013, 12:52:05 pm
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Good luck with the rest of anims, im very interested for that launcher.
If you are looking for effects or just inspiration, i think magneto as a semi-ball of energy on one of his crounch attacks.
Re: Freeza Z2
#699  April 21, 2013, 08:06:58 pm
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Yeah I've stolen some Magneto effects for SSJ Goku already :)
Also for Freeza, don't try any Cooler palettes. It's not pretty. And NO I will not add color seperation.
Re: Freeza Z2
#700  April 21, 2013, 08:55:33 pm
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Will you be making a cooler :P?