HI V KEN
May I suggest you some point?
I found him only support 4:3,if you put him in 16:9 the power bar won't show.
since you already made him as 1.1 character you can make the power bar auto-adapt the screen size.
1st make mugenversion = 1.1 in def file
or else you can't use the screen triggers.
In you G-bars.cns
State 19000
for example
[State 19000, V]
type = explod
triggerall = root, var(6) = 0
triggerall = roundstate > 1
triggerall = teamside = 1
trigger1 = 1
id = 19900
anim = ifelse(root, var(15) > 0, 19002, ifelse( root, var(3) < 300, 19000, 19001))
postype = left
pos = (0 + 20), (240 - 20);220
scale = 0.25, 0.25
bindtime = -1
ignorehitpause = 1
ontop = 1
pausemovetime = 99999
supermovetime = 99999
change into like
[State 19000, V]
type = explod
triggerall = root, var(6) = 0
triggerall = roundstate > 1
triggerall = teamside = 1
trigger1 = 1
id = 19900
anim = ifelse(root, var(15) > 0, 19002, ifelse( root, var(3) < 300, 19000, 19001))
postype = left
pos = (0 + 20), (ScreenHeight - 20)
scale = 0.25, 0.25
bindtime = -1
ignorehitpause = 1
ontop = 1
pausemovetime = 99999
supermovetime = 99999
[State 19000, V]
type = explod
triggerall = root, var(6) = 0
triggerall = roundstate > 1
triggerall = teamside = 2
trigger1 = 1
id = 19900
anim = ifelse(root, var(15) > 0, 19002, ifelse( root, var(3) < 300, 19000, 19001))
postype = left
pos = (ScreenWidth - 20), (ScreenHeight - 20)
scale = 0.25, 0.25
bindtime = -1
ignorehitpause = 1
ontop = 1
pausemovetime = 99999
supermovetime = 99999
this will result auto adapt for 16:9 and 4:3
or you can use another better way
you can name 3 vars for x for P1 x for P2 and y for all
I call it master point
so you can place your power bars relative to the master point
like fvar(20) + 20 something like that
so you can move the master point and the whole power bar will move
and master points can be
x for p1 = var(20) = 0 + 20
x for p2 = var(21) = ScreenWidth -20
y for all = var(22) = ScreenHeight - 20
or use percentage
x for p1 = var(20) = Floor(ScreenWidth * 0.1)
x for p2 = var(21) = Floor(ScreenWidth * 0.9)
y for all = var(22) = Floor(ScreenHeight * 0.9)
I just did some change on P1 side.
I believe it's better to tell you how other than release a patch
