- Cat Pounce has way too much pushback
- Cat Pounce recovery has no Clsn2
Being fair, it was really hard trying to balance Cat Pounce, so I'll try to see what I can do. No hitboxes on recovery I'll definitely fix, however.
You can combo cMP into cMK and back for at least 5 hits. Comboing same strength punches into kicks and back isn't a good idea IMO
Still kinda new at the whole combo thing. Will try to fix the best I can.
Hairballs should be a little safer when done at poking range. Especially since they have relatively slow startup
Definitely will take a look at that.
- Chili con Flame hitbox could gradually extend like the flames instead of hitting full screen immediately
- Chili con Flame should probably knock down with all hits
Being honest, I didn't feel like doing the first thing considering how fast the fire comes out and I feel I'd screw it up, but I'll take that second tidbit into mind.
He could have an air version of at least one of his physical specials for air combos. Happy Day seeming like it has the most potential
Air Happy Day definitely sounds pretty interesting. Noted.
- Hard normals should probably hurt a bit more. Mediums too but less so. Like +10 damage for mediums and +30 for hard ones maybe
- Standing kicks are kind of useless (outside of combo filler). They're inferior versions of the punch buttons
- cLK is too slow to come out
- sHK could launch. Some Marvel chars have more than one launcher. But the frame data should make both it and cHP useful if that were the case. cHP could be faster for instance
I'll see what I can do about the basics. Launcher s.HK has also been noted.
State 500 should simply use anim 5051 if P2 has it, so that they can use 5061 when coming down
Will definitely take care of that.