aside from being alive
that is the question: is isn't alive, its ko'ed.
edit: I've taking a look at state 5150...it won't work that way:
[State 5150, 8]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
I've tried this before, and doesn't works:
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;---------------------------------------------------------------------------------------------
;Win Pose 4 - attack
[Statedef 18400]
type = S
movetype = A
physics = N
ctrl = 0
anim = 25
velset = 3.6,0
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = roundnotover
ignorehitpause = 1
[State 200, HitDef]
type = HitDef
trigger1 = !time
attr = S,NA
damage = 15,1
animtype = Light
guardflag = MA
hitflag = FD
priority = 4, Hit
pausetime = 10,10
sparkno = s8300+random%8
sparkxy = -10, -18
guard.sparkno = s6767
hitsound = s4,0
guardsound = s8500,0
ground.type = low
ground.slidetime = 15
ground.hittime = 15
ground.velocity = -6
air.type = Low
air.hittime = 15
air.velocity = -6,-5
envshake.time = 1
envshake.ampl = 1
p1stateno = 18410
p2stateno = 820