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Groups?

Started by booboomc21, January 27, 2008, 08:09:05 PM

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booboomc21

Is there a certain order the groups need to be in?  like does Stance have to be group 0 or can it be 2 or whatever? Im in the process of building my character and i want to make sure im doing right before i go to far. Right now im just chagnging the group number as i import new sprite moves.
Also, do you use any type of box for your guard like collision, or whatever? or do you just leave it blank?
THanks

#Shaun

This should be posted in the Dev Help section, just so you know  ;).

You can number them anyway you want, as long as you can understand it. Group no 4850, spr no. 1; 4850, 2; 4850, 3; or 99220, 1; 99220, 2; it doesn't matter.

And yes, you need to add collision boxes for your guard sprites. You need collision boxes for every action-oriented sprite, unless its for something like an intro (where it really isn't necessary).

booboomc21

ok cool thanks. i thought i put this in that section. but i just realized i didnt. Ill move it.

Shamrock

You might want to check winanne's ai code though> I used P.O.T.S creations as a bass so I didn't really look to hard into this but I think that certain states need to be certain #s I know that this really doesnt have much to do with the groups but it something you need to look into to make your char compatible with others. Although I haven't looked to hard into it myself so I may just be talking out my ass.

Bastard Mami

read spr.txt and air.txt whiel a lot of those are suggestions, the required sprites are a must (in spr.gif) and it's good to follow the recomended numbers so it becomes easier to fix errors.