Help with attacking

Started by chaos_dante_456, November 15, 2007, 03:40:27 AM

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chaos_dante_456

My character has two different sets of punches a LP for when he's close and a LP for longer distances. How can I make both a close LP and a far LP and use the same button command?

Cyanide

Set one of the punches up with a p2dist trigger and put it above the one that happens under the other condition.

If you use p2dist X< or p2dist X> it doesn't matter, just make sure it's the one on top.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

chaos_dante_456

can you give me an example of how it is suppose to look on the page?

Cyanide

Attack 1
trigger1 = close
close state

attack2
trigger1 = no special settings
far state.

Yes i know that's a vague example, this is a simple state change and ABOVE in the CMD can really only mean one thing. As such, you should be able to figure it out from this.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.