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Help with Short Hop input strictness (Read 1156 times)

Started by ConceitoMover, May 16, 2024, 10:06:12 am
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Help with Short Hop input strictness
#1  May 16, 2024, 10:06:12 am
    • USA
While working on a character, I implemented a short hop. But I can't for the life of me figure out how to make the input less strict. I've tried a few things but no matter what, I always end up back at having to press up for an absurdly short amount of time. I apologize if this is really simple, I'm new to coding my own characters. Any help would be greatly appreciated.

here is the code for my jumping and short hopping.

Code:
;Jump
[Statedef 40]
type = S
physics = S
anim = 40
ctrl = 0
sprpriority = 1

[State 40, 1]
type = VarSet
trigger1 = command = "holdfwd"
sysvar(1) = 1

[State 40, 2]
type = VarSet
trigger1 = command = "holdback"
sysvar(1) = -1

[State 40, 3, Jump Velcoity]
type = VelSet
trigger1 = AnimTime = 0
x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, const(velocity.jump.fwd.x), const(velocity.jump.back.x)))
y = const(velocity.jump.y)

[State 42, 4, Short Jump Velcoity]
type = VelSet
trigger1 = AnimTime = 0 && command != "holdup"
x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, const(velocity.jump.fwd.x), const(velocity.jump.back.x)))
y = const(velocity.jump.y) - -4.3

[State 40, 5, Landing]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 1
Last Edit: May 16, 2024, 10:08:36 am by ConceitoMover
Re: Help with Short Hop input strictness
#2  May 16, 2024, 11:38:30 am
  • ******
    • Portugal
    • network.mugenguild.com/pots/
You need to adjust the duration of animation 40. Typically you want around 5 frames.
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Re: Help with Short Hop input strictness
#3  May 16, 2024, 12:22:22 pm
    • USA