HitAdd problems

Started by Odb718, March 14, 2018, 09:09:27 AM

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Odb718

I'm trying to make a type of Raging Demon ultra. P2 is off screen and is getting hit.
When I try to add hits using HitAdd, it wont tally the score like a normal Raging Demon. P2 is hit by a helper to be sent into the ultra.

How can I get HitAdd to count up like a normal combo without hittime or having a target?

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I spoofed it.
Spoiler (click to show)

[State 0, HitAdd]
type = HitAdd
trigger1 = time =  65
value = 2
ignorehitpause = 1
[State 0, HitAdd]
type = HitAdd
trigger1 = time = 110
value = 3
ignorehitpause = 1
[State 0, HitAdd]
type = HitAdd
trigger1 = time = 145
value = 4
ignorehitpause = 1
[State 0, HitAdd]
type = HitAdd
trigger1 = time = 170
value = 5
ignorehitpause = 1 
[State 0, HitAdd]
type = HitAdd
trigger1 = time = 270
value = 6
ignorehitpause = 1 
This coupled with sound fx and hit sprites works wonders.

I think we need to come up with something for Mugen Class - HitAdd so people know what to expect. I guess this is a 3rd way of doing it.
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