Yeah, this controller is acting very odd with the StateNo trigger.
I'm not sure if this gives you an idea for tinkering... this is against that Super, whether fully charged or not.
Spoiler: ALWAYS Triggers (click to see content)
[State 0, HitOverride]
type = HitOverride
triggerall = IsHelper(3501) || IsHelper(3502)
trigger1 = StateNo = 35000
attr = SCA,HA,HP,HT ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
slot = 0
stateno = 3520
time = -1
forceair = 0
ignorehitpause = 1
persistent = 1
Spoiler: NEVER triggers (click to see content)
[State 0, HitOverride]
type = HitOverride
triggerall = IsHelper(3501) || IsHelper(3502)
trigger1 = !HitOver
trigger1 = StateNo = 35000
attr = SCA,HA,HP,HT ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
slot = 0
stateno = 3520
time = -1
forceair = 0
ignorehitpause = 1
persistent = 1
What I find very odd is that this triggers when the helper is guarding:
Spoiler, click to toggle visibilty
[State 0, HitOverride]
type = HitOverride
triggerall = IsHelper(3501) || IsHelper(3502)
trigger1 = !HitOver
trigger1 = StateNo > 155
attr = SCA,HA,HP,HT ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
slot = 0
stateno = 3520
time = -1
forceair = 0
ignorehitpause = 1
persistent = 1
Watching the helper's StateNo in debug, this doesn't make sense.
*Edit* Side note: Piccolos walk looks weird to me. The timing of his feet makes it look like he shouldn't be moving forward in one fluid motion, but more like he takes a fast step then a slow one.