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Hon Fu (CVS/POTS) (Read 31462 times)

Started by Rabano, about a year ago
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Hon Fu (CVS/POTS)
#1  about a year ago
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I've been thinking on this for a while, and I decided to do it myself, a CVS/POTS version of Hon Fu from Fatal Fury.

I did the CS and programming, if there's a bug or error please tell me.











-------------------DOWNLOAD LINK-----------------------------

https://www.mediafire.com/file/kqdy2c0zp64t1nz/Hon_Fu.rar/file
Last Edit: about a year ago by Rabano
Re: Hon Fu (CVS/POTS)
#2  about a year ago
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Very nice, I'll download. Thank you
Re: Hon Fu (CVS/POTS)
#3  about a year ago
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1. It's probably the fault of the template, but it's jarring to see the hitsparks so big. Check out more recent PotS releases from the likes of Jmorphman and Karma for an idea of what I mean.
2. His Close Idle Stance animation is notably frozen in-game.
3. He could use more special/super cancellable normals, good additions would be his Close MP and HP and the rest of his Light Normals.
4. Some moves that use the Num-chuks have Kick hitsounds as opposed to Punch ones. (Hissho Kyakushu Kyaku, Denkou Sekka no Ten, Gadenza no Arashi)
5. Heavy Seikuu Rekka Kon's 1st hitbox could be lowered a bit since it misses shorter opponents like himself.
6. I think you could improve his EX Seikuu Rekka Kon by making it two swings like the Heavy version, except both swings connect this time.
7. Denkou Sekka no Ten is missing a swing sound.
8. It would be wise to make Hissho Kyakushu Kyaku's startup kick a launcher, where the opponent will come back down in time for the dive that follows.
9. Explosion Goro has the opponent air recover is it hits them in the air.
10. In the source material, Gadenza no Arashi's last Seikuu Rekka Kon is flaming. The SRKs also did 2 hits each. These additions can give the Super(s) a less soft finish.
11. The Flame Particles are rather desaturated color-wise, not matching the fire swing FX on his Seikku Rekka Kon.
12. No Level 1 to MAX cancels? Explosion Goro would be a good place to put one tbh.
13. Having the Juggle Points go up to 15 (var(15) < 15) is rather ridiculous and kinda goes against the PotS formula. He doesn't have much of a juggle game but you can get about 3 Light Seikuu Rekka Kons in a row Normally it's set to 1 (var(15) < 1) (or (1 + HitCount) if you want something with multiple hits without hits missing airborne opponents) with a few exceptions. You can allow more juggles if you can get Juggle Resets working.
14. 9000,2 is a greened Terry portrait, likely a template leftover.
15. Level 3 portrait is notably rough looking, mainly with the white edges from cutting out the art. I can perhaps help make it look more proper if you want.

Oddball choice for a PotS char, but I can kinda see the incentive, seeing his CvS2 cameo appearance (palette and all).
He's still rough in places, as you may have guessed by my feedback, but I think he could be a gem with enough tweaking.
I'm curious to see who else you'll tackle, going by your lean towards more obscure chars.
WIP Schedule:
Most likely my next full-game
Re: Hon Fu (CVS/POTS)
#4  about a year ago
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    • Argentina
1. It's probably the fault of the template, but it's jarring to see the hitsparks so big. Check out more recent PotS releases from the likes of Jmorphman and Karma for an idea of what I mean.
2. His Close Idle Stance animation is notably frozen in-game.
3. He could use more special/super cancellable normals, good additions would be his Close MP and HP and the rest of his Light Normals.
4. Some moves that use the Num-chuks have Kick hitsounds as opposed to Punch ones. (Hissho Kyakushu Kyaku, Denkou Sekka no Ten, Gadenza no Arashi)
5. Heavy Seikuu Rekka Kon's 1st hitbox could be lowered a bit since it misses shorter opponents like himself.
6. I think you could improve his EX Seikuu Rekka Kon by making it two swings like the Heavy version, except both swings connect this time.
7. Denkou Sekka no Ten is missing a swing sound.
8. It would be wise to make Hissho Kyakushu Kyaku's startup kick a launcher, where the opponent will come back down in time for the dive that follows.
9. Explosion Goro has the opponent air recover is it hits them in the air.
10. In the source material, Gadenza no Arashi's last Seikuu Rekka Kon is flaming. The SRKs also did 2 hits each. These additions can give the Super(s) a less soft finish.
11. The Flame Particles are rather desaturated color-wise, not matching the fire swing FX on his Seikku Rekka Kon.
12. No Level 1 to MAX cancels? Explosion Goro would be a good place to put one tbh.
13. Having the Juggle Points go up to 15 (var(15) < 15) is rather ridiculous and kinda goes against the PotS formula. He doesn't have much of a juggle game but you can get about 3 Light Seikuu Rekka Kons in a row Normally it's set to 1 (var(15) < 1) (or (1 + HitCount) if you want something with multiple hits without hits missing airborne opponents) with a few exceptions. You can allow more juggles if you can get Juggle Resets working.
14. 9000,2 is a greened Terry portrait, likely a template leftover.
15. Level 3 portrait is notably rough looking, mainly with the white edges from cutting out the art. I can perhaps help make it look more proper if you want.

Oddball choice for a PotS char, but I can kinda see the incentive, seeing his CvS2 cameo appearance (palette and all).
He's still rough in places, as you may have guessed by my feedback, but I think he could be a gem with enough tweaking.
I'm curious to see who else you'll tackle, going by your lean towards more obscure chars.

Thanks for letting me know all of this, I'll fix it as soon as I can, just two things, I wanted to make the first hit of Hissho Kyakushu Kyaku launch the enemy, but I had too many problems with that move and when he's on the air the attack just wiff and I don't know why, the move is not perfect but it was the best I knew to do, also I'll love if you can help me with the LVL 3 portrait, Im not so good with image editing software.

Quote
Oddball choice for a PotS char, but I can kinda see the incentive, seeing his CvS2 cameo appearance (palette and all).
He's still rough in places, as you may have guessed by my feedback, but I think he could be a gem with enough tweaking.
I'm curious to see who else you'll tackle, going by your lean towards more obscure chars.

I kinda like Hon Fu, he's my main in Real Bout and also he's in my top 3 characters that should debut on KOF, and I wanted to bring him on POTS Somehow, but he isn't the weirdest one I was planing to make, some of my other ideas are Bob Wilson, Elias Patrick and Jin Fu Ha.
Re: Hon Fu (CVS/POTS)
#5  about a year ago
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Great project ! Characters like Hon Fu or Franco are missing and can have good conversion in this style !

Edit : fast feedback. (visually mostly)
Some anims have color loss pants area exemple FWD+HP
could have more diversity in croutch anim. would be easy to give him a different crouch LK etc.
Run animation misses 2 frames (upper body only) giving them some transition would make the animation flow way better.
walk look very slow.

Also, some tweaking of animation are strange like the nunchuk move during his MP, (going down a bit.)
You should try making it going back a bit as well.
(But I like that you manage to give some more snap to his normal attacks since some of them lacks frames to look modern)

Overall, this is a very complete character I think!
You did well! I can't wait to see the updates!
Last Edit: about a year ago by Momotaro
Re: Hon Fu (CVS/POTS)
#6  about a year ago
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
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    • sites.google.com/view/ragingrowen/home
Thanks for letting me know all of this, I'll fix it as soon as I can, just two things, I wanted to make the first hit of Hissho Kyakushu Kyaku launch the enemy, but I had too many problems with that move and when he's on the air the attack just wiff and I don't know why, the move is not perfect but it was the best I knew to do

If that's the case then, for now, why not make it simply stun or crumple the opponent, lasting until the dive connects?

Secondly, here's my take on the LVL3 port.


Thirdly, another nitpick is that some supers use Medium Hitsounds as opposed to Heavy ones like PotS stuff usually does.

Lastly, you should also delete the Backup folder since it's making the filesize bigger than it should be.
WIP Schedule:
Most likely my next full-game
Re: Hon Fu (CVS/POTS)
#7  about a year ago
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    • Argentina
Thanks for letting me know all of this, I'll fix it as soon as I can, just two things, I wanted to make the first hit of Hissho Kyakushu Kyaku launch the enemy, but I had too many problems with that move and when he's on the air the attack just wiff and I don't know why, the move is not perfect but it was the best I knew to do

If that's the case then, for now, why not make it simply stun or crumple the opponent, lasting until the dive connects?

Secondly, here's my take on the LVL3 port.


Thirdly, another nitpick is that some supers use Medium Hitsounds as opposed to Heavy ones like PotS stuff usually does.

Lastly, you should also delete the Backup folder since it's making the filesize bigger than it should be.

Thanks, Im working on him right now, the only thing so far I wasn't able to figure out is his close Idle animation being static, Im not sure how to fix it, I mean, even in the original Real Bout the characters do that, and the same with every char of Hon Fu
Re: Hon Fu (CVS/POTS)
#8  about a year ago
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Thanks, Im working on him right now, the only thing so far I wasn't able to figure out is his close Idle animation being static, Im not sure how to fix it, I mean, even in the original Real Bout the characters do that, and the same with every char of Hon Fu

I found the problem for ya'. You have two ChangeAnims that go to Anim 0.

Removing the top one fixes it on my end.

Also, according to the source games, the close anim isn't supposed to loop.
WIP Schedule:
Most likely my next full-game
Last Edit: about a year ago by RagingRowen
Re: Hon Fu (CVS/POTS)
#9  about a year ago
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    • Argentina
Thanks, Im working on him right now, the only thing so far I wasn't able to figure out is his close Idle animation being static, Im not sure how to fix it, I mean, even in the original Real Bout the characters do that, and the same with every char of Hon Fu

I found the problem for ya'. You have two ChangeAnims that go to Anim 0.

Removing the top one fixes it on my end.

Also, according to the source games, the close anim isn't supposed to loop.

Thanks you, also I'll be looking into how Juggles, I still need to figure out how does that works
Re: Hon Fu (CVS/POTS)
#10  about a year ago
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  • Competitive MUGEN when?
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Another thing I forgot to mention in my original feedback:
This is a common error in chars of this style, but certain EX moves still give power when they traditionally shouldn't.
WIP Schedule:
Most likely my next full-game
Re: Hon Fu (CVS/POTS)
#11  about a year ago
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    • Argentina
I updated the file, fixings most of the bugs and some I found by myself.

-Made his hit sparks smaller
-Flame effects are more colorful
-Assured Victory Retaliation cause more damage
-changed EX Seikuu Rekka Kon
-Added missing sounds
-Added a victory portrait (9000,2)
-fixed his close idle stance
-Changed his Medium crouching kick
-HKK first hit launches the enemy in the air
-Added normal to super cancels (Close HP to Explosion Goro and Close HK to Gadenza no Arashi)
-Fixed his SprPriority in MAX Gadenza no Arashi.
-Explosion Goro and Yoka Ton Hammer doens't have fall recovery
-MAX Kyu Ryu no Yomi doesn't give you power.
Re: Hon Fu (CVS/POTS)
#12  about a year ago
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Nice ! Good job!
Hope some fix can be done to his run anim.
And other things I noticed in my previous post.
Perhaps also the bind of his leg launch throw can be tweaked. i n first frame the bind of P2 is strange (other are ok to me)

Also. this one is not my usual art subject feedback. but Shouldn't his Lvl1 supers should be concellable into Lvl2/max supers etc?
(Im not sure about the exact rusles, but this part looked "rusty" when I tested him.
Re: Hon Fu (CVS/POTS)
#13  about a year ago
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Nice ! Good job!
Hope some fix can be done to his run anim.
And other things I noticed in my previous post.
Perhaps also the bind of his leg launch throw can be tweaked. i n first frame the bind of P2 is strange (other are ok to me)

Also. this one is not my usual art subject feedback. but Shouldn't his Lvl1 supers should be concellable into Lvl2/max supers etc?
(Im not sure about the exact rusles, but this part looked "rusty" when I tested him.

I'll check on that later.

Also, a quick update, someone in MA pointed out a infinite, so I fixed it.
Re: Hon Fu (CVS/POTS)
#14  about a year ago
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I kinda like Hon Fu, he's my main in Real Bout and also he's in my top 3 characters that should debut on KOF, and I wanted to bring him on POTS Somehow, but he isn't the weirdest one I was planing to make, some of my other ideas are Bob Wilson, Elias Patrick and Jin Fu Ha.

If you're planning on Jin Fu-Ha, i got a funny idea :

His charge animation could be the one from his win pose (where he charges and screams)

It would obviously make more sense if you use his actual charging animation from AOF3, but i thought it was funny.
<------- Hall of Dancing
Re: Hon Fu (CVS/POTS)
#15  about a year ago
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    • Argentina
I kinda like Hon Fu, he's my main in Real Bout and also he's in my top 3 characters that should debut on KOF, and I wanted to bring him on POTS Somehow, but he isn't the weirdest one I was planing to make, some of my other ideas are Bob Wilson, Elias Patrick and Jin Fu Ha.

If you're planning on Jin Fu-Ha, i got a funny idea :

His charge animation could be the one from his win pose (where he charges and screams)

It would obviously make more sense if you use his actual charging animation from AOF3, but i thought it was funny.

Sounds interesting, but he still low in my list, mainly because of his moves, for what I know AOF 3 is fully rotoscope, so his animatios have a lot of frames and looks out of place beside other characters, also it lacks a lot of normals, mainly kicks.
Re: Hon Fu (CVS/POTS)
#16  about a year ago
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Your powers shall feed my ambitions nicely!
Re: Hon Fu (CVS/POTS)
#17  about a year ago
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Re: Hon Fu (CVS/POTS)
#18  about a year ago
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Very nice release ! i add him in my list of champions !
 :thumbsup:

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